07-31-2017, 05:40 AM
(07-30-2017, 10:01 PM)NateTheSquid Wrote: ask wireWireblob is scary. He doesn't do it much or even at all these days, but I do remember the one attempt he tried blob again. It was a fairly long time ago, so details are fuzzy and may actually be from stories of similarly scary blob players.
He started out in the stock market room, which, while not frequently visited, isn't exactly hidden, and has nothing but windows, so that nucleus was wide open to space and pod weaponry. Only, he knew that he was open to space and pod weapons, so he had brought the reflective membranes upgrade early on and plopped one down as soon as someone got in a miniputt and started firing at the nucleus.
Even fire couldn't stop him, and by the time people were whipping out flamethrowers and welderbombing, they simply wouldn't do any real damage to him. He strategically placed his fire-resistant membranes to minimize the impact of flame attacks, and he was just simply too big for the blob lost to the fires to be of any real impact.
Later on, he made all the way to Escape and plopped down a nucleus at the shuttle cockpit. Post-round, we learned that Wire actually wasn't the only antagonist that round. Except, he kinda was, because he absorbed all/most of the others.
(07-30-2017, 10:01 PM)NateTheSquid Wrote: blob is not luck. you are unlucky, yes, but blob is mostly skill. ask wireI agree, if it were entirely luck, all the time, Berrik would be unable to do anything in his situation. There's a different skillset for blob than other antagonists though, because blob is largely immobile and relies more on defending and countering attacks. (Look at the blob upgrades. Most provide some sort of counter or defense against common anti-blob weapons or allow the blob to expand easily for sheer size in strength.)
I'm not skilled enough at blob to provide real useful feedback (and haven't seen the round mentioned), but, doing my best not to sound like backseat commentator, there were some general things that would make his situation less sucky. Getting passive fire-resist for more time, placing fire-resist (or even mitochrondria) membranes, better starting placement perhaps, maybe even getting the spread upgrades to get to big enough size that losing so much blob to fire wouldn't matter.