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Improving Gang mode part 2
#15
(07-30-2017, 02:11 AM)Roomba Wrote: I think a good fix for both issues could be to remove the lockers and just let the gang leader induct people, but keep the number of gang members limited based on e.g. how much area you've claimed or something. People can still volunteer to be gang members, but that requires convincing the gang leader that inducting you is in their best interests. If the gang leader dies, the responsibility passes to the next most senior surviving gang member.

i get the sentiment, but this just sounds like rev + endless regenerating rev heads with no need for the flashes
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Messages In This Thread
Improving Gang mode part 2 - by Frank_Stein - 12-12-2016, 05:04 PM
RE: Improving Gang mode part 2 - by poland spring - 12-12-2016, 05:55 PM
RE: Improving Gang mode part 2 - by Superlagg - 12-14-2016, 11:45 AM
RE: Improving Gang mode part 2 - by New525 - 12-14-2016, 11:54 AM
RE: Improving Gang mode part 2 - by Recusor - 07-28-2017, 06:10 AM
RE: Improving Gang mode part 2 - by Frank_Stein - 07-28-2017, 06:57 AM
RE: Improving Gang mode part 2 - by Dr Zoidcrab - 07-28-2017, 08:31 AM
RE: Improving Gang mode part 2 - by Superlagg - 07-29-2017, 08:01 AM
RE: Improving Gang mode part 2 - by NateTheSquid - 07-29-2017, 12:42 PM
RE: Improving Gang mode part 2 - by Musketman12 - 07-29-2017, 03:47 PM
RE: Improving Gang mode part 2 - by atomic1fire - 07-29-2017, 04:13 PM
RE: Improving Gang mode part 2 - by Studenterhue - 07-29-2017, 04:56 PM
RE: Improving Gang mode part 2 - by NateTheSquid - 07-29-2017, 10:43 PM
RE: Improving Gang mode part 2 - by Roomba - 07-30-2017, 02:11 AM
RE: Improving Gang mode part 2 - by NateTheSquid - 07-30-2017, 02:18 AM
RE: Improving Gang mode part 2 - by Roomba - 07-30-2017, 02:24 AM

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