07-29-2017, 10:48 AM
(07-29-2017, 08:48 AM)Superlagg Wrote:(07-28-2017, 03:02 PM)NateTheSquid Wrote: it only smokes the tile it reacts on instead of an area so its useless.
most of the time
I've played with smokepowder fairly recently and found that it isn't so much bugged as it is just super finicky to use.
Smoke seems to respect line of sight and the density of objects with which is interacts, stopping when it hits something that would normally block movement. You can test this by mixing a beaker of carbon and stabilized smokepowder, placing it on the ground, spreading a few lockers around it (but not on top of it!), and setting it off with a dropped welder. The smoke will dirty up the floors around it and under the lockers, but not the floors behind the lockers.
Triggered from inside your inventory or hand, it will affect only the tile you're standing on. I guess it counts players as solid and thinks that it is blocked on all sides, resulting in it affecting the only tile it considers valid, the one you're standing on.
Thus, in order for the smoke to work, it must be triggered on a tile that does not contain anything remotely solid. I've tested this by smoking a bunch of acid in the monkeypit, resulting in lots of dead monkeys and melted objects.
Huh.
I guess we have an explanation now. The whole idea of smoke respecting line of sight seems dumb though.