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Improving Gang mode part 2
#8
(07-28-2017, 08:31 AM)Dr Zoidcrab Wrote:
(07-28-2017, 06:57 AM)Frank_Stein Wrote: Plus people might be more willing to clone gang members if they know they won't come out as antags

Keep in mind that gang members joined voluntarily, they weren't brainwashed and "forced" to be an antag like revolutionaries or mindslaves, their actions were entirely their choice, whether or not someone decides to clone them should be based on the player's actions, especially seeing as that player could just walk over and rejoin.

An interesting note is that these gangsters aren't exactly antagonists in the same way traitors are. They're only allowed to attack rival gangsters and civvy crew who attack them. (Or at least that's how I've always interpreted it)

Thus, the crew shouldn't worry about cloning known gangsters unless they're looking to join a rival gang.
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Messages In This Thread
Improving Gang mode part 2 - by Frank_Stein - 12-12-2016, 05:04 PM
RE: Improving Gang mode part 2 - by poland spring - 12-12-2016, 05:55 PM
RE: Improving Gang mode part 2 - by Superlagg - 12-14-2016, 11:45 AM
RE: Improving Gang mode part 2 - by New525 - 12-14-2016, 11:54 AM
RE: Improving Gang mode part 2 - by Recusor - 07-28-2017, 06:10 AM
RE: Improving Gang mode part 2 - by Frank_Stein - 07-28-2017, 06:57 AM
RE: Improving Gang mode part 2 - by Dr Zoidcrab - 07-28-2017, 08:31 AM
RE: Improving Gang mode part 2 - by Superlagg - 07-29-2017, 08:01 AM
RE: Improving Gang mode part 2 - by NateTheSquid - 07-29-2017, 12:42 PM
RE: Improving Gang mode part 2 - by Musketman12 - 07-29-2017, 03:47 PM
RE: Improving Gang mode part 2 - by atomic1fire - 07-29-2017, 04:13 PM
RE: Improving Gang mode part 2 - by Studenterhue - 07-29-2017, 04:56 PM
RE: Improving Gang mode part 2 - by NateTheSquid - 07-29-2017, 10:43 PM
RE: Improving Gang mode part 2 - by Roomba - 07-30-2017, 02:11 AM
RE: Improving Gang mode part 2 - by NateTheSquid - 07-30-2017, 02:18 AM
RE: Improving Gang mode part 2 - by Roomba - 07-30-2017, 02:24 AM

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