07-28-2017, 06:10 AM
After having 2 gang rounds last night I wanted to chime in with an idea of a gang balance mechanic. God help me if I try to learn to code just for this, but we had a big issue with most people joining one of the two gangs. What do people think of a team balance mechanic allowing +-1/2 people difference between gangs, but not distributing gear to a non ganged person if the other team doesnt have enough?
I can think of two things to be aware of with this:
1) Should gang affiliations continue to be tracked after cloning, or not? Is this even possible?
2) Should slots be considered "open" for a gang after their members die, allowing new, non affiliated members to join?
Or maybe im just an idiot, let me know though!
I can think of two things to be aware of with this:
1) Should gang affiliations continue to be tracked after cloning, or not? Is this even possible?
2) Should slots be considered "open" for a gang after their members die, allowing new, non affiliated members to join?
Or maybe im just an idiot, let me know though!