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Security set-up proposal *with pictures!!*
#14
Quote:So, instead of a maintenance tunnel behind the huge cell, you want a lit to oblivion corridor, with glass windows. So that escape is simplified from welder+crowbar/wrench to throwing your cellmate at a window 8 times plus hitting the grille with the resulting shard 20 times.

Why, yes. Yes I am. And you seem to be implying that people in jail would have a welder,crowbar and wrench? If they do then by all means they should escape due to incompetence.
This new set-up encourages help from the outside, consider that "lit to oblivion corridor" actually a visiting room, maybe it'll look nicer with seats facing the windows so people can act out the trauma of being inside, and doors connecting the lower hallway that'll make is seem less corridory. I did say in my last point that this rather large area needs to be filled, but you ignored that.
You also want me to revert back to the whole thing but you seem to be blatantly ignoring THE EXACT reason I put windows leading to a visiting room in the first place. It's because currently although you can smack the left hand windows you are still stuck within the brig area. Now you can escape to sweet freedom, at the cost of potentially setting off a huge alarm and getting yourself locked in.

Considering your second point though about the IR detector though, I might face the r-windows inside the brig like so, so that security actually have a chance at pushing the lockdown button:
[Image: YlFXCb1.png]
The cell bathroom is not pointless. You can inconspicuously take down the r-wall in the parole room, then you're in the honey. Or out of spite if you out of gen-pop and getting back your tools, you could do it too. Before it was just run to maint and completely fuck up gen-pop by taking out a wall nobody notices.

Quote:TRIPLE R-WALL for solitary. Not even the AI has that kind of protection. Nobody is that determined to break into a jail cell.

The triple r-wall has no detector. You can bust in there with time and a cut camera. Previously you had to go through an air-less wreckage to get near there. Also you ignored the fact that now you can escape to space.


Y'know what marquesas, until you actually go off and research what the actual issues with the current brig layout, maybe I'd consider your points a bit more. But from this thread and the other, it really shows that you haven't. Brace yourself, i've underline the points to make it easier for you to understand.
-->The gen-pop is rarely used. Why? Because it is far too finicky and time-consuming
-->You can't break out of gen-pop without getting stuck
-->It is very difficult to get prisoners out
-->Taking prisoners stuff is pretty important as they can use almost anything to smack the window down, but there's no safe place to put their stuff
-->Security has to be constantly watching the brig, hence time consuming
-->If security are all dead or afk, people in gen-pop may be permanently brigged
-->People generally dislike being put in gen-pop because the time is indefinite
-->While the gen-pop would be fun if you had someone with you in the jail to converse with, w/e, this never happens because you are probably the only person in gen-pop or the others are too busy smacking the window

Unless you can actually suggest something that can rectify these, my proposal still stands.
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