07-20-2017, 04:05 PM
(This post was last modified: 07-20-2017, 04:51 PM by Mageziya. Edited 1 time in total.)
Remember how, many months ago, I attempted to resprite the gas canisters, and miserably failed?
Since then, I've had some improvement in my art skills, and decided to take another crack at respriting the canisters.
This time, I think I've succeeded.
![[Image: 5e24d5c5b754451ab26355fc9f430a8e.png]](https://i.gyazo.com/5e24d5c5b754451ab26355fc9f430a8e.png)
I managed to "solve" the problem of the weird-o top to the canister, in addition to a bunch of other details like gas meter placement.
I also made an okay-ish canister bomb sprite.
![[Image: 8dc410c5c82bf446950086db85b2c7d9.png]](https://i.gyazo.com/8dc410c5c82bf446950086db85b2c7d9.png)
Not outstanding, but serviceable for the new canisters.
As with last time, the respective DMI's are the exact same as the DMI's found on the github, just with the new sprites replacing the old one. Also, the sprites for the meter lights in the DMI have been re-positioned to fit the new sprites, so those should not need changing. The labeling on all the subfiles in the DMI are exactly the same, meaning the only thing that needs to be done to implement these sprites is simply swapping out the old DMI's with the new DMI's.
That said, there seems to be a minor shenanigan with the DMI's at this moment. I'll edit the post with the DMI's when that is done.
Edit: DMI's attached. There was a situation where using the exact copy of the original DMI would overwrite any changes you made to it. A work-around was found, and the DMI's should contain the new sprites. If they don't, let me know.
Since then, I've had some improvement in my art skills, and decided to take another crack at respriting the canisters.
This time, I think I've succeeded.
![[Image: 5e24d5c5b754451ab26355fc9f430a8e.png]](https://i.gyazo.com/5e24d5c5b754451ab26355fc9f430a8e.png)
I managed to "solve" the problem of the weird-o top to the canister, in addition to a bunch of other details like gas meter placement.
I also made an okay-ish canister bomb sprite.
![[Image: 8dc410c5c82bf446950086db85b2c7d9.png]](https://i.gyazo.com/8dc410c5c82bf446950086db85b2c7d9.png)
Not outstanding, but serviceable for the new canisters.
As with last time, the respective DMI's are the exact same as the DMI's found on the github, just with the new sprites replacing the old one. Also, the sprites for the meter lights in the DMI have been re-positioned to fit the new sprites, so those should not need changing. The labeling on all the subfiles in the DMI are exactly the same, meaning the only thing that needs to be done to implement these sprites is simply swapping out the old DMI's with the new DMI's.
That said, there seems to be a minor shenanigan with the DMI's at this moment. I'll edit the post with the DMI's when that is done.
Edit: DMI's attached. There was a situation where using the exact copy of the original DMI would overwrite any changes you made to it. A work-around was found, and the DMI's should contain the new sprites. If they don't, let me know.