07-15-2017, 12:45 PM
(06-20-2017, 10:25 AM)Rubidium_Bradford Wrote: Hydroponics planters don't start the round bolted to the floor.
Nor are the ones on cogmap1, destiny, or any other map?
(06-20-2017, 10:27 AM)awfulworldkid Wrote: There are two overlapping maintenance doors leading to the Refinery.
Couldn't find it. Be more specific. Haine might've fixed.
(06-20-2017, 10:28 AM)BorisBubbleton Wrote: Medical Doctor has access to robotics on the eastern door near the morgue but no access from the med-bay. I presume Doctors shouldn't have any access
(06-20-2017, 11:14 AM)awfulworldkid Wrote: There are no blindfolds in Genetics. That sucks.
Brig could deal with having rwalls instead of walls and plasmaglass windows.
Done!
(06-20-2017, 11:53 AM)Studenterhue Wrote: The Medbay door switches don't actually do any door opening.
Done before. I think.
(06-20-2017, 11:55 AM)Avack Wrote: Bridge lockdown shutters look weird.
(06-26-2017, 05:28 PM)zewaka Wrote: There's no ghostdrone stuff
(06-27-2017, 11:04 AM)quiltyquilty Wrote: The mining shuttle docks like a square too far up
(07-05-2017, 04:24 PM)NateTheSquid Wrote: the ai shutters around it's core do not exist. there is a button but no doors to close. also, at the bridge, the second door going in from the hallway, the little glass interior door, is placed a little weird, it basically blends into the firelock, i think it should just be a regular door
Done
(07-05-2017, 11:45 PM)LuigiThirty Wrote: The chapel mass driver airlock door doesn’t have an open/close switch.
it doesn't need one or has ever had one, its a fucking door
(07-06-2017, 12:26 PM)Tarmunora Wrote: The cargo hanger button for pod use is broken - it needs to be open manually from the inside
(07-07-2017, 05:08 PM)Musketman12 Wrote: The warehouse has no lights
The maint access to the solar substation, below that podbay near the net cafe is depressurized.
Pathology does not spawn with any samples
(07-07-2017, 05:22 PM)Rhydic Wrote: there are no enucleation spoons in medbay
done