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Security set-up proposal *with pictures!!*
#2
How is the floor flusher going to work? The entire reason nobody has instituted a floor flusher is because gen pop now just has everyone hanging out in the same room. There's no way to make a floor flusher only get one person, and sure as hell no way for sec to convince the rest of gen pop to move out of the way and just let the guy getting paroled be flushed to freedom.

Instead of eliminating maintenance, just add a maintenance door to the east of the detective's office, effectively just extending west crew quarter's maintenance and linking all that up. I would suggest that anyway, since the only way to access crew quarter's west maintenance is by running through crew quarters itself, and I'm not a fan of that design.

I don't know if we have it in our files, but would it be possible to put in a stationary, button-activated floor flasher? Stick it dead center of Genpop, and whenever Sec needs to get in they can just fire it off to flash the whole room and move in to do what needs to be done. For bonus points, make it so it doesn't affect anyone in the bathroom, and give it wiring under the floor, for possible shenanigans involving inattentive guards and clever prisoners.

One thing you didn't suggest here, and that I really would, is putting a window in the bathroom that looks out into space. Gives prisoners an actual, dangerous escape option, and penalizes security that just throw prisoners into the brig without checking bags or taking their equipment. (As I usually do v)

Actually, screw it. I've got MsPaint too. Let me show you:

[Image: Proposal_zpsf264cf5d.png]

Floor-mounted device for restraining inmates, which can be disabled with tools, avoided by hiding in the bathroom, or scanned by traitor electrician analyzer for hijinks. Added window in the bathroom which looks out onto a new airlock added near crew quarter's west maintenance, just far enough away that heading out without O2 or a suit is almost certainly a death sentence. Also, the gap needs to be at least 2x2 the whole way down, allowing for daring pod-based escape plans. New maintenance door added north of the detective's office, allowing easier access to maintenance.
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