07-10-2017, 08:20 AM
The moment the wizard gets its magical mitts on an e-gun is the moment the crew can pretty much give up. Arse nath, laser laser laser, maybe a skeleton for extra rudeness, then shift off to recharge and prepare to gank someone else.
That's just too *efficient* to be a wizard thing, and that's one of the problems I have with gunwizards! Wizards are supposed to be loud, chaotic, capable of inflicting mass havoc and suffering, able to piss off the entire crew with a flick of the Larm, but fragile themselves, lacking much in the way of focused attacks and reliable ways to directly kill a specific crewmember that they want dead.
You could say that Fireball is one of those single-out-and-obliterate specialties, and the classic Empower+Cthulhu+Godmode can be a downright nightmare, keep in mind their other attributes. Fireball has a lengthy cooldown, is fairly inaccurate, can catch the wizard in the blast, and rarely inflicts enough damage to send a healthy crewmember into deep crit. ECG can frick off though; ranged brain damage and stunlocking, even at the expense of 2-3 spell slots, is still pretty hellish.
That's just too *efficient* to be a wizard thing, and that's one of the problems I have with gunwizards! Wizards are supposed to be loud, chaotic, capable of inflicting mass havoc and suffering, able to piss off the entire crew with a flick of the Larm, but fragile themselves, lacking much in the way of focused attacks and reliable ways to directly kill a specific crewmember that they want dead.
You could say that Fireball is one of those single-out-and-obliterate specialties, and the classic Empower+Cthulhu+Godmode can be a downright nightmare, keep in mind their other attributes. Fireball has a lengthy cooldown, is fairly inaccurate, can catch the wizard in the blast, and rarely inflicts enough damage to send a healthy crewmember into deep crit. ECG can frick off though; ranged brain damage and stunlocking, even at the expense of 2-3 spell slots, is still pretty hellish.