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Will the solarium GOOD ending ever be cleared?
(07-07-2017, 01:20 PM)Cyfarfod Wrote:
(07-07-2017, 11:26 AM)Atlz90 Wrote:
(07-07-2017, 11:20 AM)Vitatroll Wrote: Yeah, but did you poke Sol with it? Haven't heard about a soldunk in ages.

If anyone in the team knew how to, we probably would have done that too.
Its technically possible to use a skate to bypass the shielded walls, but the timing is tricky. If you miss, you usually hit some weird tile and get deleted.

Synchronized Self Biomass Manipulation?  The wiki treats it like wizard TELEPORT when in fact it works like wizard PHASE SHIFT, so I am unsure as to whether it doesn't work in adventure zones (like the wiki says) or if it does.

EDIT: I'll test it tonight if circumstances permit!

The gene works by casting the wizard spell phase shift. Phase shift is hard coded to not work on a restricted Z levels. If you're Z is restricted it returns 0

Code:
var/turf/T = get_turf(H)
if (T && isrestrictedz(T.z))
        H.show_text("You can't seem to turn incorporeal here.", "red")
        return

therefore the check to see if you are able to use self bios mass manipulation safely fails (it requires both the "dry run" of the spell and synchronized gene to return 1)

Code:
if (linked_power.safety && spell_invisibility(owner, 1, 0, 0, 1) == 1) // Dry run. Can we phaseshift?
            spell_invisibility(owner,50)
            playsound(owner.loc, "sound/effects/mag_phase.ogg", 25, 1, -1)

Therefore it will fail over to the self bio mass else statement...killing you instantly A beaming sun

Exactly the same way it would behave if it wasn't synchronized

Plus I think those walls use the same anti-ghosting technology as the ones at bee station
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