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Department-specific spacesuits
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(07-02-2017, 08:40 PM)Lord Birb Wrote: No slowdown

I'm fine with unarmored medic suits having no slowdown but it shouldnt be preferable to run around in an armored space suit in full atmosphere

(07-02-2017, 08:40 PM)Lord Birb Wrote: Head of staff's suits: replaces the suits in EVA and is in the hop's locker. Because the hop can give themselves all access and steal a better one, this one is just an excessively fancy-looking emergency suit with less slowdown, complete with falling apart if you try to actually go out in space with it.

Why not just give them a real one so they don't go stealing someone elses suit. You also haven't given any alternatives for civilian personnel so I don't see how it would replace EVA.

(07-02-2017, 08:40 PM)Lord Birb Wrote: Syndicate suits: The syndicate spares no expense for their operatives. These ones have engineering's fire immunity, research's explosive resistance, security's armor, and no slowdown on top of all that.

I don't see why these need fire immunity, it limits the options the crew has against them
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Messages In This Thread
Department-specific spacesuits - by Lady Birb - 07-02-2017, 08:40 PM
RE: Department-specific spacesuits - by Dr Zoidcrab - 07-03-2017, 01:47 AM
RE: Department-specific spacesuits - by Lady Birb - 07-03-2017, 02:09 AM
RE: Department-specific spacesuits - by Camnui - 07-03-2017, 08:13 PM
RE: Department-specific spacesuits - by Lady Birb - 07-12-2017, 09:55 AM

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