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a purpose for antag objectives
#13
I think antags could use some more dynamic content.

For instance less "goals" and more "things that have a direct consequence on the station itself"

For instance allowing the traitor to piggy back off the QM and order an group of mercenaries ranging from feral monkeys to some generic evil bad dudes. (which opens up some funny options, like clown mercenaries)

Allow the wizard to optionally release some big bad NPC by doing a really complicated objective driven spell.

Nukies can actually change the round end, so why not allow some of the other antagonists to do things like trigger random events or round ends in their own way. For instance hijack the miner's magnet to trigger an asteroid field, or challenge the AI's authority with a slightly more evil AI, so the station and borgs are impacted by dueling AIs. Basically like a traitor version of ultron.

Edit: Maybe not dueling AIs, but I kinda feel like completing objectives should feel more impactful, not just something the traitor does but something the rest of the crew sees. For instance the hijack the shuttle objective is something everybody notices, people notice revs, people notice nukies, they even notice a shambler when it's rampaging. My point is that perhaps it's time to have some objectives trigger actual noticeable events that the rest of the crew can see.

For instance TG's cult rounds can result in a evil cthulu god or clock monster unleashed upon the station with all it's minions unleashed. You SEE cult, even if you aren't directly involved.

Antag objectives that actually change the station's environment, rather then simply destroying it or rendering it empty of a few valuables could be interesting.
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Messages In This Thread
a purpose for antag objectives - by Rhydic - 06-29-2017, 06:38 PM
RE: a purpose for antag objectives - by Roomba - 06-29-2017, 09:55 PM
RE: a purpose for antag objectives - by Camnui - 06-29-2017, 11:17 PM
RE: a purpose for antag objectives - by Mageziya - 06-29-2017, 11:34 PM
RE: a purpose for antag objectives - by Vitatroll - 06-30-2017, 12:03 AM
RE: a purpose for antag objectives - by Nnystyxx - 06-30-2017, 08:33 AM
RE: a purpose for antag objectives - by atomic1fire - 06-30-2017, 01:29 PM
RE: a purpose for antag objectives - by Mageziya - 06-30-2017, 06:59 PM
RE: a purpose for antag objectives - by ZeWaka - 06-30-2017, 07:08 PM
RE: a purpose for antag objectives - by Rhydic - 06-30-2017, 11:38 PM
RE: a purpose for antag objectives - by Roomba - 06-30-2017, 11:27 PM
RE: a purpose for antag objectives - by Taximin - 07-01-2017, 02:09 AM
RE: a purpose for antag objectives - by Rhydic - 07-04-2017, 12:19 PM
RE: a purpose for antag objectives - by Roomba - 07-05-2017, 08:58 AM
RE: a purpose for antag objectives - by Rhydic - 07-05-2017, 09:42 AM
RE: a purpose for antag objectives - by Rhydic - 07-05-2017, 11:22 AM

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