06-29-2017, 11:34 PM
I think how it works is that most newer players start out doing objectives, then as they slowly exhaust and get bored of the objectives, go on to do their own thing. The problem there basically is that objectives aren't infinite.
Re-branding them to challenges wouldn't be a bad idea, though it removes the in-universe aspect of traitors being syndicate agents planted to perform specific tasks. That said, that syndicate loyalty thing isn't too strongly demonstrated in the game.
Game-ifying it and making objectives relate to the game as a whole, and less to how this game is almost a simulator, could be interesting.
Re-branding them to challenges wouldn't be a bad idea, though it removes the in-universe aspect of traitors being syndicate agents planted to perform specific tasks. That said, that syndicate loyalty thing isn't too strongly demonstrated in the game.
Game-ifying it and making objectives relate to the game as a whole, and less to how this game is almost a simulator, could be interesting.