06-26-2017, 06:27 AM
Hello!
Here's a suggestion. Basic differences between yours (on the right) and mine (on the left)
- Brig reduced from 2x3 to 3x3. Timed lockers are instead timed safes, and are wall mounted. Also added toilet.
- Brig has a table between the two cells. This can be open and closed via button. To play cards/dodgeball with a brick?
- Locker room reduced from 4x4 to 3x4, reduced clothing and armor locker by 1. HIGHLY unlikely there would be a full force at this pop, if so QM exists. Added a sec vending machine in there too.
- Added a method of escape, which is via disposal in the little foyer. Would require a lot of window smashing.
- Added cig vending machine + another vending machine (could be medical, or just coffee)
- Little foyer has a table facing directly outside.
- Reduced the table from 3x2 to 2x2. Too big for the room.
- Control table directly opposite brig for wanted poster, brig control, cameras, etc.
Here's a suggestion. Basic differences between yours (on the right) and mine (on the left)
- Brig reduced from 2x3 to 3x3. Timed lockers are instead timed safes, and are wall mounted. Also added toilet.
- Brig has a table between the two cells. This can be open and closed via button. To play cards/dodgeball with a brick?
- Locker room reduced from 4x4 to 3x4, reduced clothing and armor locker by 1. HIGHLY unlikely there would be a full force at this pop, if so QM exists. Added a sec vending machine in there too.
- Added a method of escape, which is via disposal in the little foyer. Would require a lot of window smashing.
- Added cig vending machine + another vending machine (could be medical, or just coffee)
- Little foyer has a table facing directly outside.
- Reduced the table from 3x2 to 2x2. Too big for the room.
- Control table directly opposite brig for wanted poster, brig control, cameras, etc.