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Syndicate Radios should start on a different frequency
#10
It's not a feature, it's just such a common fuckup that a bunch of coders find it to be Classic SS13 and don't want it changed.

They can't start on the syndicate frequency and have the station frequency be the secure band without rewriting a whole bunch of how radios work in general. You could yell at your teammates to change their headset frequency at the start, I guess. See how that goes.

Honestly having the captain go all rambo and come flying out in his pod makes him incredibly vulnerable, any team that was cooperating would have been able to use that as a huge chance to waste the dude outside of the station.

I also probably wouldn't be too upset if syndicate commanders started shooting teammates once in the knee for breaking radio silence. Might cause some laughs.


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