06-23-2017, 08:17 AM
(This post was last modified: 06-23-2017, 08:18 AM by atomic1fire. Edited 1 time in total.)
Why not just add a chemistry room + monkey dispenser to the bio asteroid.
It's already filled with zombies so you have to be reasonably prepared to fight off some mobs before you can use the pathology equipment.
It also fits with the mechanic room already being in the debris field.
http://goonhub.com/maps/cogmap2#l=269,61,3;z=0.5
Only the powergamerists of power gamers can get into the asteroid and kill all zombies in order to use the asteroid lab, so adding a chemistry departent filled with more zombie scientists makes sense.
Actually the mainframe satellite actually has a chem room already
http://goonhub.com/maps/cogmap2#l=269,61,3;z=0.5
It's already filled with zombies so you have to be reasonably prepared to fight off some mobs before you can use the pathology equipment.
It also fits with the mechanic room already being in the debris field.
http://goonhub.com/maps/cogmap2#l=269,61,3;z=0.5
Only the powergamerists of power gamers can get into the asteroid and kill all zombies in order to use the asteroid lab, so adding a chemistry departent filled with more zombie scientists makes sense.
Actually the mainframe satellite actually has a chem room already
http://goonhub.com/maps/cogmap2#l=269,61,3;z=0.5