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[Feature] Actual Uniform Manufacturer
#6
In terms of code stuff, I almost want to say make it a child of the main one (i.e. /obj/machinery/manufacturer/uniform/hop), overriding the relevant things. I'm torn on whether that's "better", though.

EDIT: With the "synthetic" ones you shouldn't need to update the icon/item_state properties. They'll inherit those from the main one.
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RE: [Feature] Actual Uniform Manufacturer - by Mordent - 06-22-2017, 08:57 AM

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