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Reinforce Genpop
#12
(06-20-2017, 07:13 AM)Sundance Wrote: There's numerous fundamental issues with just simply "reinforcing the brig".

First of all, the brig should be escape-able by the average player, excluding solitary. This means no tools should be required, but if one has tools then it should be obviously easier (the guard didn't do his job in that scenario). This isn't really a controversial opinion, it's an observation: See literally any brig in any map and even other servers outside our codebase.

While I do agree with this heavily, Cog1's brig has three separate places a person could slam a chair into, and all of them cannot be seen by either of the other two places (the top half of the west point the only exception being able to see the north escape point, though then you can't see the bottom half if you wanna see the north).

The brig should be easy to escape from when security isn't doing their job properly, not because it's understaffed or three out of a possible five security officers are finding an understandibly better use of their time.
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Messages In This Thread
Reinforce Genpop - by Musketman12 - 05-20-2017, 09:14 AM
RE: Reinforce Genpop - by misto - 05-20-2017, 09:50 AM
RE: Reinforce Genpop - by Firebarrage - 05-20-2017, 10:33 AM
RE: Reinforce Genpop - by Frank_Stein - 05-20-2017, 01:47 PM
RE: Reinforce Genpop - by Technature - 06-19-2017, 01:17 PM
RE: Reinforce Genpop - by Ed Venture - 05-20-2017, 12:33 PM
RE: Reinforce Genpop - by Musketman12 - 06-18-2017, 10:42 PM
RE: Reinforce Genpop - by Lady Birb - 06-18-2017, 10:46 PM
RE: Reinforce Genpop - by Ed Venture - 06-18-2017, 10:59 PM
RE: Reinforce Genpop - by Sundance - 06-20-2017, 07:13 AM
RE: Reinforce Genpop - by Technature - 06-21-2017, 05:00 PM
RE: Reinforce Genpop - by awfulworldkid - 06-20-2017, 06:30 PM

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