06-20-2017, 07:13 AM
There's numerous fundamental issues with just simply "reinforcing the brig".
First of all, the brig should be escape-able by the average player, excluding solitary. This means no tools should be required, but if one has tools then it should be obviously easier (the guard didn't do his job in that scenario). This isn't really a controversial opinion, it's an observation: See literally any brig in any map and even other servers outside our codebase.
Which means surrounding it with R-Walls would be a bad idea.
While putting up R-Tables is a smart move, it's far from ideal. Now prisoners on their own have zero way to escape. It's also unbalanced: any genpop with more than one player will have no issue with that table. Which spoils the idea of a genpop: How is a brig that's designed to hold more than one person become instantly unusable when there's more than one person in it?
Plasma glass is also far from ideal. Once you smash plasma glass, it is unrepairable. You could say "well make plasma glass constructable (again? I forget)" but then you'll have staff assistants building walls of it with the shit, glass that's a pain in the ass to break. Breaking plasma glass also yields plasma shards, which are one of the best weapons in the game. Yes the plasma glass windows work in LLJK1 but there's a significantly smaller population and prisoners in general behave differently.
It badly needs a redesign. The "easy" solutions is akin to slapping a band-aid on a buckshot wound. Playing security is already nightmarish for players, and we get threads "why does nobody play security?", well firstly just look at the brig? It's design is a punishment in itself.
I'm honestly getting fairly tired of all this hand-waving pointing at the glaring issues.
First of all, the brig should be escape-able by the average player, excluding solitary. This means no tools should be required, but if one has tools then it should be obviously easier (the guard didn't do his job in that scenario). This isn't really a controversial opinion, it's an observation: See literally any brig in any map and even other servers outside our codebase.
Which means surrounding it with R-Walls would be a bad idea.
While putting up R-Tables is a smart move, it's far from ideal. Now prisoners on their own have zero way to escape. It's also unbalanced: any genpop with more than one player will have no issue with that table. Which spoils the idea of a genpop: How is a brig that's designed to hold more than one person become instantly unusable when there's more than one person in it?
Plasma glass is also far from ideal. Once you smash plasma glass, it is unrepairable. You could say "well make plasma glass constructable (again? I forget)" but then you'll have staff assistants building walls of it with the shit, glass that's a pain in the ass to break. Breaking plasma glass also yields plasma shards, which are one of the best weapons in the game. Yes the plasma glass windows work in LLJK1 but there's a significantly smaller population and prisoners in general behave differently.
It badly needs a redesign. The "easy" solutions is akin to slapping a band-aid on a buckshot wound. Playing security is already nightmarish for players, and we get threads "why does nobody play security?", well firstly just look at the brig? It's design is a punishment in itself.
I'm honestly getting fairly tired of all this hand-waving pointing at the glaring issues.