06-15-2017, 02:01 PM
(This post was last modified: 06-15-2017, 02:03 PM by ferriswheel1. Edited 1 time in total.)
When I first saw the title, I thought of the debris field syndicate drones, and that I actually already had a pretty cool idea for a mode involving them. They certainly don't strike me as the pacifist sort anyway.
I agree with Cirral that making them look like regular ghost drones is a bad idea, as it brings automatic suspicion to a role that's supposed to be a peaceful and non-threatening way for ghosts to fix up the station. From a practical standpoint as well, ghost drones are a real bugger to land hits on, making them very difficult to beat up in any way.
The abilities seem to be a little crazy as well. Even wraith, the untouchable hand-of-god antag, doesn't get abilities that powerful. I'd like to see them as something that can be used a little more creatively, rather than a "push button, cause chaos" style. Perhaps a straight up Emag tool, requiring points to use? They could really use having a broader pool of earlier-game abilities to mess around with, for things such as movement and camouflaging.
At the very least, have the drones actually need physically interact with the things they're messing with. Otherwise I feel it'd be a little boring to play, scooting around scooping up data, then eventually just pressing a button and having a set chaotic event play out.
I also feel that a mischief-causing robot doesn't really feel a big enough of a threat enough to carry a round on it's own. We currently have problems with getting people to fight regular antags, and a nuisance making drone that's annoying to fight will probably be left alone to do whatever it feels.
I agree with Cirral that making them look like regular ghost drones is a bad idea, as it brings automatic suspicion to a role that's supposed to be a peaceful and non-threatening way for ghosts to fix up the station. From a practical standpoint as well, ghost drones are a real bugger to land hits on, making them very difficult to beat up in any way.
The abilities seem to be a little crazy as well. Even wraith, the untouchable hand-of-god antag, doesn't get abilities that powerful. I'd like to see them as something that can be used a little more creatively, rather than a "push button, cause chaos" style. Perhaps a straight up Emag tool, requiring points to use? They could really use having a broader pool of earlier-game abilities to mess around with, for things such as movement and camouflaging.
At the very least, have the drones actually need physically interact with the things they're messing with. Otherwise I feel it'd be a little boring to play, scooting around scooping up data, then eventually just pressing a button and having a set chaotic event play out.
I also feel that a mischief-causing robot doesn't really feel a big enough of a threat enough to carry a round on it's own. We currently have problems with getting people to fight regular antags, and a nuisance making drone that's annoying to fight will probably be left alone to do whatever it feels.