06-15-2017, 01:52 AM
(This post was last modified: 06-15-2017, 02:00 AM by Cirrial. Edited 3 times in total.)
Y'know, I like this idea. My only objection is making them look like regular ghost drones. I think with some buffs they can work without the blending in with other ghost drones. I really, really, really don't like the idea of any sort of game mechanic that requires people to view ghost drones as potential threats -- they're supposed to be more like stagehands working in the background than active main players.
So I'd prefer to make them look unique and rely on their abilities to remain hidden. If that makes life too hard they can always get some buffs to adjust.
edit: wow that's some redundancy. also if they're too weak they can get buffs and if they're too weak they can get buffs
double edit: should probably give them the chameleon projector as a starting item in all honesty
triple edit: I'm not sure about the command lag/lack of responsiveness for the terminals as a tell, that's probably just going to be blamed on BYOND lag.
So I'd prefer to make them look unique and rely on their abilities to remain hidden. If that makes life too hard they can always get some buffs to adjust.
edit: wow that's some redundancy. also if they're too weak they can get buffs and if they're too weak they can get buffs
double edit: should probably give them the chameleon projector as a starting item in all honesty
triple edit: I'm not sure about the command lag/lack of responsiveness for the terminals as a tell, that's probably just going to be blamed on BYOND lag.