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Hopefully not terrible cog1 security redesign
#11
Well this was a poor choice of color

[Image: LLNq29Y.png]

Here's my logic

1. This lets you take a straight shot from foyer to the interrogation room, into the brig. You get a nice little room to take all their gear off and talk to them. I recommend sticking a barber chair and surgery table in that room and having a window with blinds for the psychological effect of pulling someone from the brig for some rough negotiations and closing the blinds so the prisoners still in the brig can imagine what's going on.

2. Control room and weapon storage is a bit more out of the way, meaning someone rushing in to loot the place has to veer up and you get more time to react

3. Hos office is out of the way and now attached closer to armory

4. And now you can use the space where the HOS was as a visitor room, or move the parole room there and use the space where it and the interrogation room was as part of the foyer
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RE: Hopefully not terrible cog1 security redesign - by Frank_Stein - 06-14-2017, 12:08 AM

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