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cult gamemode idea
#13
I like the 'protect VIP' part of it, though I'd rather have the 'god' be a wraith-like entity with a physical core to protect rather than just a guy running around.

Not so keen on the converting part, though, as heretical as that may sound regarding cult. If you have a group of 10 cultists working together you have around 25-50% of the station running around as antags, at which point you've pretty much won the round, god or no. I'd actually prefer if there were a team of 3-4 cultists who knew who each other were at roundstart. There's no actual incentive to fight the cult since people would much rather be converted and run around as antags than not. If there must be conversion, make it a high-tier power that the god can only do after being empowered a lot.
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Messages In This Thread
cult gamemode idea - by babayetu83 - 06-08-2017, 11:26 AM
RE: cult gamemode idea - by Frank_Stein - 06-08-2017, 11:50 AM
RE: cult gamemode idea - by ferriswheel1 - 06-08-2017, 12:48 PM
RE: cult gamemode idea - by Frank_Stein - 06-08-2017, 12:57 PM
RE: cult gamemode idea - by ferriswheel1 - 06-09-2017, 06:48 AM
RE: cult gamemode idea - by pizzatiger - 06-09-2017, 07:23 AM
RE: cult gamemode idea - by Boon Yoon - 06-09-2017, 03:11 PM
RE: cult gamemode idea - by OMJ - 06-10-2017, 06:58 AM
RE: cult gamemode idea - by poland spring - 06-10-2017, 05:20 PM
RE: cult gamemode idea - by lambskin - 06-10-2017, 06:22 PM
RE: cult gamemode idea - by babayetu83 - 06-12-2017, 01:25 PM
RE: cult gamemode idea - by atamusvaleo - 06-12-2017, 06:23 AM
RE: cult gamemode idea - by Roomba - 06-13-2017, 04:30 AM
RE: cult gamemode idea - by Dr Zoidcrab - 06-13-2017, 05:03 PM

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