06-12-2017, 07:58 PM
I think one of the problems with Nuclear Operative and Blob is that once they're dead, that's it. The round ends. This tends to be a problem for those who were working on something only to be blindsided when it turns out to be a blob or nuke op round, regardless of who wins.
I think we should remove the round end for Blob and Nuclear Operative if either result in a crew victory. Instead, the victory would trigger a number of random event antagonist prompts and the round would continue with a new set of antagonists (up to 4 depending on how high the player count is)
How does this sound?
I think we should remove the round end for Blob and Nuclear Operative if either result in a crew victory. Instead, the victory would trigger a number of random event antagonist prompts and the round would continue with a new set of antagonists (up to 4 depending on how high the player count is)
How does this sound?