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Allowing the round to continue after Blob and Nukeop defeat
#1
I think one of the problems with Nuclear Operative and Blob is that once they're dead, that's it. The round ends. This tends to be a problem for those who were working on something only to be blindsided when it turns out to be a blob or nuke op round, regardless of who wins.

I think we should remove the round end for Blob and Nuclear Operative if either result in a crew victory. Instead, the victory would trigger a number of random event antagonist prompts and the round would continue with a new set of antagonists (up to 4 depending on how high the player count is)

How does this sound?
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Allowing the round to continue after Blob and Nukeop defeat - by Calebc789 - 06-12-2017, 07:58 PM

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