06-08-2017, 11:37 AM
To build on Weavel's point, I've observed similar trends.
One thing I think we need to do is focus more on introducing game mechanics to new players. Most days new players come out of cryo and see a bunch of folks just drinking in the bar, then drink a bunch of booze, walk off, and die of thirst somewhere.
Basically, if you're a member of a department and someone joins your department, please do take the time to ask them what's up, see if they need showing around the department or talking through various parts of it.
For example: if a medical doctor that you don't recognise joins (or joins shortly after someone gets the Fish medal, in particular) and you're in medbay, take a step back from your genetics console, or stop drinking in the bar, and go and show them the ropes. Perform an emergency buttectomy on a monkey. Show them how to replace its arms with robot arms. Offer to let them do the same to you after they've got the mechanics down on a monkey (or if you're feeling brave, talk them through it while they're doing it).
If you're in research, come and say hi then show them the artlab, or help them through some basic chem mixes (show them where to get welding fuel, talk them through how reagents work in general). Use some LOOC chat in there if you have to, but bonus points if you can keep it IC.
New players often join as staff assistants. Rather than asking "do you need something to do?" flat out tell them "hey, I need an assistant over in <department>, come on over". If they don't respond, fine, at least you tried.
That's my two cents, anyway. Heck, if I see someone doing it a lot I might even toss out antag tokens or something. I get that it's exhausting and probably frustrating.
One thing I think we need to do is focus more on introducing game mechanics to new players. Most days new players come out of cryo and see a bunch of folks just drinking in the bar, then drink a bunch of booze, walk off, and die of thirst somewhere.
Basically, if you're a member of a department and someone joins your department, please do take the time to ask them what's up, see if they need showing around the department or talking through various parts of it.
For example: if a medical doctor that you don't recognise joins (or joins shortly after someone gets the Fish medal, in particular) and you're in medbay, take a step back from your genetics console, or stop drinking in the bar, and go and show them the ropes. Perform an emergency buttectomy on a monkey. Show them how to replace its arms with robot arms. Offer to let them do the same to you after they've got the mechanics down on a monkey (or if you're feeling brave, talk them through it while they're doing it).
If you're in research, come and say hi then show them the artlab, or help them through some basic chem mixes (show them where to get welding fuel, talk them through how reagents work in general). Use some LOOC chat in there if you have to, but bonus points if you can keep it IC.
New players often join as staff assistants. Rather than asking "do you need something to do?" flat out tell them "hey, I need an assistant over in <department>, come on over". If they don't respond, fine, at least you tried.
That's my two cents, anyway. Heck, if I see someone doing it a lot I might even toss out antag tokens or something. I get that it's exhausting and probably frustrating.