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bring back the mind swapping genetic mutation
#17
(06-02-2017, 07:39 AM)SageAcrin Wrote: Traitor? No.

Wizard spell that forces a wizhat and robe onto the target, with a long cooldown? Hell yes.

Wizards need more confusing round-chaos-inducing shenanigans that don't kill.

I like this, creates confusion as to who the real wizard is! I'd also make the wiz'd crewman randomly cast spells so they'll have a harder time convincing the crew not to murder them. Like cluwning someone, but the crew might actually do something other than pity and help them.
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RE: bring back the mind swapping genetic mutation - by Superlagg - 06-03-2017, 06:58 AM

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