05-31-2017, 02:00 PM
(05-31-2017, 12:00 PM)Superlagg Wrote:(05-31-2017, 08:44 AM)Frank_Stein Wrote: ^That really describes the problem.
People want or need things they can't get to, so they have to do things that are illegal to get them
Which is the point. The station is supposed to be somewhat frustrating with distrust and paranoia sewn about.
I think the intention was people would need to break into areas to loot them but be discrete about it, with Sec being the challenge for them.
But most people don't seem to want the inconvenience of not having what they want, being careful when acquiring it, and having to hide it if they get it.
I've heard some stories from other servers where simply possessing a thing that you shouldn't counts as a crime. Things we take for granted as part of your average robustkit, like magboots or a hypospray. Vulpankin help you if you're carrying around an RCD and arent the CE.
It also helps that those things are pretty darn hard to get in general, and that Security can be pretty brutal to misbehavers. As an assistant, I can usually get everything I need by smashing a few windows and rubbing Harner up against some doors. Heck, there's a chemdispenser in the debris field just waiting for someone to blast a million units of godmode juice into an artbeaker and chug it the whole round.
I've never been stopped, even by department heads watching me mine my way into their place of business Dwarf Fortress style. I just *wave and *salute and they must assume I work there.
What I'm getting at is that we're too easy on fun. If you just let me fun around with your stuff, neither of us are gonna have much fun. Don't thank me for smashing your shit, piledrive my ass out into the hallway!
On other servers, simply being caught with traitor items is grounds for immediate execution. On TG, I remember getting arrested and having my ID confiscated as a roboticist because the other roboticist made a durand (combat mech).