05-29-2017, 02:31 PM
(This post was last modified: 05-29-2017, 02:32 PM by atomic1fire. Edited 1 time in total.)
(05-28-2017, 06:07 PM)Mageziya Wrote: I mean, it's what Agent cards are supposed to be.
Problem is that you can witness people change their names, as players spawn in with their default name until their new name is selected. Witnessing someone change their name would instantly give away that they're a traitor.
Perhaps spawn traitors on a different shuttle and then have them pop into the arrival shuttle when they're ready to join, or automatically eject them into the arrival shuttle if they take too long.
This would probably give traitors way too much possibility to coordinate unless they're all hidden from view, in like a soundproof cryosleep chamber.
I'm mixed on the core idea though.