05-29-2017, 09:48 AM
I really like that idea of Mugwort Pipe, misto as equipment goes. Maybe instead of healing, it just buffs spell regen and stamina regen, but no speed? Essentially like meth but without the speed buff and addiction?
Another idea I liked from the other thread was a Nature's Balm spell, which was a healing 3x3 square for the wiz, heals all players in the square but heals the wiz the most.
Particularly concerning my idea with the fireball: Split it into two spells: Lynx's Runes + Pyromancy.
Lynx's Runes are symbols only the wizard and chaplain can see, and they are explosive, like booby trapped pipebombs. The chaplain can't disarm them, the only way of disarming them is to actually detonate them with something.. such as a monkey. They are essentially traps, for a sneaky wizard to spawn when hidden. Slow cooldown. And yes the wizard can set them off by stepping on them himself.
Pyromancy is straightfoward flamethrower, similar to the genetics ability, but with a quicker cooldown.
Rule of 3: I feel like a wizard should have a selection of 3 staffs: other than the cthlulu, Hammer of Thor was another suggested in prior threads. Hammer of thor is a heavy hitter, hitting players away like abomination punch. When thrown it does similar damage. It can crack open walls and doors when thrown too. It can be recalled if close, hurting players as it boomerangs towards the wiz. However it cannot be recalled from a significant distance, it's gravity abilities sticking it firmly in place. It can't be put in a closet either. This means the crew can booby trap the hammer or defend it if the wizard drops it .
The other staff that I remember being intresting was a Prismo's Cane or something like, which basically gave the wiz a magic gun that shoots shapes and stuff. Possibly holding the staff charges up a shot for a stronger blast.
I had an idea of some corruption mindslave-esque spell based off a Palantir from LOTR ( https://en.wikipedia.org/wiki/Palant%C3%ADr ), but my idea is a bit rusty at the moment. Something something mindslave something something rajajajah.
Other than that, nerfing the phase shift and doppelganger is something that could be looked at. Phase shift being the same cooldown, but reduced distance, while doppelganger has significantly reduced distance, but hitting the doppelganger inflicts serious amount of brain damage on the player before disipating.
Another idea I liked from the other thread was a Nature's Balm spell, which was a healing 3x3 square for the wiz, heals all players in the square but heals the wiz the most.
Particularly concerning my idea with the fireball: Split it into two spells: Lynx's Runes + Pyromancy.
Lynx's Runes are symbols only the wizard and chaplain can see, and they are explosive, like booby trapped pipebombs. The chaplain can't disarm them, the only way of disarming them is to actually detonate them with something.. such as a monkey. They are essentially traps, for a sneaky wizard to spawn when hidden. Slow cooldown. And yes the wizard can set them off by stepping on them himself.
Pyromancy is straightfoward flamethrower, similar to the genetics ability, but with a quicker cooldown.
Rule of 3: I feel like a wizard should have a selection of 3 staffs: other than the cthlulu, Hammer of Thor was another suggested in prior threads. Hammer of thor is a heavy hitter, hitting players away like abomination punch. When thrown it does similar damage. It can crack open walls and doors when thrown too. It can be recalled if close, hurting players as it boomerangs towards the wiz. However it cannot be recalled from a significant distance, it's gravity abilities sticking it firmly in place. It can't be put in a closet either. This means the crew can booby trap the hammer or defend it if the wizard drops it .
The other staff that I remember being intresting was a Prismo's Cane or something like, which basically gave the wiz a magic gun that shoots shapes and stuff. Possibly holding the staff charges up a shot for a stronger blast.
I had an idea of some corruption mindslave-esque spell based off a Palantir from LOTR ( https://en.wikipedia.org/wiki/Palant%C3%ADr ), but my idea is a bit rusty at the moment. Something something mindslave something something rajajajah.
Other than that, nerfing the phase shift and doppelganger is something that could be looked at. Phase shift being the same cooldown, but reduced distance, while doppelganger has significantly reduced distance, but hitting the doppelganger inflicts serious amount of brain damage on the player before disipating.