05-29-2017, 05:26 AM
I do like the fresh take on several departments in cogmap2 such as:
-----The Benefits-----
-----The Benefits-----
- grouping hydro and catering,
- chemistry has a public window,
- can sneak into the back of medbay through maintainence - whereas cogmap1 almost guarantees being spotted,
- cogmap2 security is by FAR better than cogmap1 security - security chutes for fast travel are !!FUN!!,
- several items such as the crisis cart availble on cogmap2 not being on cogmap1.
- security checkpoints are great because of how large the station is and still gives the persistent mischief maker a choice to get low tier sec equipment
- the PTL being able to split the westmost side of the station in two (why did anyone gives engineers this much power??? )
- hallways become easy to depressurise and means large chunks of the station need internals
- (sorta applies to both) station cameras are annoying to use
- feels like there are too many extra areas with too little going on in them e.g. the addition of several crew quarter rooms, the sprawling maintanence around the engine (perhaps this could been resolved by replacing them with other areas of interest idk)