05-27-2017, 03:53 PM
I like Cog1 better. Single main hallway. Good department placement. Lots of crew interaction. Good, wide spaces in the market, chapel, etc. to run operations. Lots of visibility, so it feels quite open.
Granted if we had high pop a single hallway might not be adequate. Hard to not factor in pop on that, since it's directly related.
I do love cog2's bigass engine. It's civilian sector, bar/kitchen/botany, is also far superior. QM is nice and big, which can be a problem on cog1. Belt hell is great fun, and I love the little hideaway areas. Cog2 has a lot more personality and flair.
I just got hit with some problems. I'll edit this post later.
Granted if we had high pop a single hallway might not be adequate. Hard to not factor in pop on that, since it's directly related.
I do love cog2's bigass engine. It's civilian sector, bar/kitchen/botany, is also far superior. QM is nice and big, which can be a problem on cog1. Belt hell is great fun, and I love the little hideaway areas. Cog2 has a lot more personality and flair.
I just got hit with some problems. I'll edit this post later.