05-27-2017, 03:15 PM
Cog1 feels much more concise. Places are used, only a few sections of the station are utterly ignored. While some places are much nightmarish in design, many places feel very well refined. (God bless Cog1's medbay, best medbay of all the stations.)
Cog2 feels sprawling, with lots of bits of the station being ignored. There are lots of places that people forget about, which in turn makes traitoring without resistance extremely easy. Allocation of space feels very wonky, and lots of places are interconnected, meaning that large swaths of the station are vented of air from minor incidents.
Cog2 feels sprawling, with lots of bits of the station being ignored. There are lots of places that people forget about, which in turn makes traitoring without resistance extremely easy. Allocation of space feels very wonky, and lots of places are interconnected, meaning that large swaths of the station are vented of air from minor incidents.