04-26-2013, 10:36 PM
I had my most productive traitor round yesterday as a chief engineer.
As any round, I wanted to get the engine running at maximum power. An engineer was with me by the name of Horse Elephant who wanted to know more about this great method of making power, so while completing the steps necessary to get a good burn in the combustion engine I managed to evacuate the hot loop control room of oxygen using an RCD. Normal procedure so far, really. Unfortunately, Engineer Elephant didn't have himself internals, and I was keen to exploit this.
I told him I'll review the steps to burning the engine correctly and we went into the hot loop. He immediately gasped, which I took as my chance to flash him without him yelling bloody murder. Since he died of suffocation in the evacuated control room, I honestly doubt his death would be related to foul play and just left him there.
With my new found privacy, I took the time to order 2 amazing products from the syndicate - power gloves and a mindslave implant. I was hoping I could mindslave an engineer who had a decent grasp of the engine, but unfortunately no one of that skillset was around. Dismayed, I donned a firesuit and an engineer helmet, went to medbay and zapped the first assistant I could find. At that point, the engine was producing 4 MegaWatts of power, and the assistant was propelled straight out of his shoes, through the opened airlock and slamming right into the bolted pathology doors, dying instantly.
Once I got up from the shock, I decided that PROBABLY staying around the scene of the crime was a bad idea and headed down to the quartermasters. The quartermaster had insulated gloves, which is a bit frustrating for me, so I told him that I had a theory in which putting wire on your gloves could probably cause them to act like knuckle dusters. He was intrigued and took off his gloves, which I used the opportunity to blow him the hell up. I decided to check up on medbay again, mostly because I was going deaf and needed an to get a headset more suited to deal with the constant arc-explosions.
When I got there, it was like christmas. The doors were wide opened and I just sauntered right through and blew up the geneticist right through the window. I noticed my target, the RD, was already dead and rotting and the medical officers in charge were playing around with scalpels and circular saws in the surgeon area. I stunned both of them and then proceeded to blow them up all with my power gloves, every time expressing confusion as to why any of this happened. The captain came to investigate, but fortunately for him, his hands were insulated from the four megawatts of wreckage that could of befell him.
The medbay now a graveyard, I walked off for a little while to regulate the engine a bit. Coming back, I noticed there were quite a few more replacement doctors and some roboticists coming and going. I summarily blew them up and kept venting my frustration in wondering why any of this was happening. Since there is a massive flash anytime anyone was arc-blasted, I don't believe people saw the lightning emminant from my power gloves.
Suddenly, an unknown and invisible assailant attacked me with a circular saw! With my T-Ray on, he flickered and revealed the equipment he donned. With a welding mask down and insulated gloves on, I had no way to neutralize this threat. All I could do was plead, ask for him not to ruin my fun while I blew up people. Since I was beyond the point of being permanently deaf, who knows if he actually said something in reply. The detective wandered over from the medbay doors and towards me, but was no more the moment I stood up shrugging off the circular saw attacks.
I told the cloaker that I meant him no harm, and that I eliminated a major threat to his life. He began stealing my gloves and threw down his insulatives. Coming to, I quickly snagged the gloves and put them on before he could blow me up as I had many before. I ran into medbay as an arc of electricity bounced off me and found the detective's corpse, taking his thermals. The cloaker was stuck in the medbay lobby, importantly away from me. With a mindslave still in my backpack, the decision was made to go to robotics and get myself a friend, as well as my hearing back.
Inside, a helpful roboticist was merrily working on making implants. Asking for his assistance, he wasted no time to make me the cochlear implants that I so needed. Once created, I wandered in and implanted him without hesitation. Time to check my notes and see what I need to accomplish.
1. Kill the Research Director
2. Escape Alone
Oh dear, in my joyous murder spree I completely lost track of time. The shuttle would arrive in a mere 6 minutes. I told him of this fact and he prepared while I ran off to the escape arm and began laying down traps.
First off, by the escape doors there isn't a need to have people walking on through without having to go through a tile of pace, I figured. On either side I used my RCD to rip off a tile. Going back around, I noticed people waiting by the escape assembly area, including the captain...
Going north a bit, there was incendiery grenades next to a tactical grenade box. Only this one grenade was left, and I threw it right at the captain's face. Now the captain was absolutely furious at me, and on fire to boot. I ran down to the escape arm as he tried to dart towards me with an e-gun in hand.
The roboticist I slaved began welding doors and causing a bit of a ruckus. Using this opportunity, I placed a wall right underneath both shuttle doors to make it a bit tougher for people to get into the shuttle. Standing right ontop of the wall as I created it and by just standing on the same tile as a door, it looked like I was doing nothing suspicious but waiting for the escape shuttle to come by. The captain seemed to be too busy fighting his fire to call me out.
Once the Shuttle arrived, all that was left was to wait out the 3 minutes. Honestly unprepared, I didn't bring 3 head IDs - I could of probably taken the Research Director's and the Captain's if I cared enough. Instead, I anxiously waited with thermals to give me an idea on how the crew progressed. The space tiles were working quite well, and the crew's attrition to the escape arm was obvious. Desperately, people tried to figure out why the doors didn't work as space bit into them. With no competent engineers, the crew simply was not able to open the doors and cut through the walls. No one brought the spare RCD.
Completely by accident, I completed both my traitor objectives - killing the RD and escaping alone. That plan was so hairbrained I'm still surprised it worked.
As any round, I wanted to get the engine running at maximum power. An engineer was with me by the name of Horse Elephant who wanted to know more about this great method of making power, so while completing the steps necessary to get a good burn in the combustion engine I managed to evacuate the hot loop control room of oxygen using an RCD. Normal procedure so far, really. Unfortunately, Engineer Elephant didn't have himself internals, and I was keen to exploit this.
I told him I'll review the steps to burning the engine correctly and we went into the hot loop. He immediately gasped, which I took as my chance to flash him without him yelling bloody murder. Since he died of suffocation in the evacuated control room, I honestly doubt his death would be related to foul play and just left him there.
With my new found privacy, I took the time to order 2 amazing products from the syndicate - power gloves and a mindslave implant. I was hoping I could mindslave an engineer who had a decent grasp of the engine, but unfortunately no one of that skillset was around. Dismayed, I donned a firesuit and an engineer helmet, went to medbay and zapped the first assistant I could find. At that point, the engine was producing 4 MegaWatts of power, and the assistant was propelled straight out of his shoes, through the opened airlock and slamming right into the bolted pathology doors, dying instantly.
Once I got up from the shock, I decided that PROBABLY staying around the scene of the crime was a bad idea and headed down to the quartermasters. The quartermaster had insulated gloves, which is a bit frustrating for me, so I told him that I had a theory in which putting wire on your gloves could probably cause them to act like knuckle dusters. He was intrigued and took off his gloves, which I used the opportunity to blow him the hell up. I decided to check up on medbay again, mostly because I was going deaf and needed an to get a headset more suited to deal with the constant arc-explosions.
When I got there, it was like christmas. The doors were wide opened and I just sauntered right through and blew up the geneticist right through the window. I noticed my target, the RD, was already dead and rotting and the medical officers in charge were playing around with scalpels and circular saws in the surgeon area. I stunned both of them and then proceeded to blow them up all with my power gloves, every time expressing confusion as to why any of this happened. The captain came to investigate, but fortunately for him, his hands were insulated from the four megawatts of wreckage that could of befell him.
The medbay now a graveyard, I walked off for a little while to regulate the engine a bit. Coming back, I noticed there were quite a few more replacement doctors and some roboticists coming and going. I summarily blew them up and kept venting my frustration in wondering why any of this was happening. Since there is a massive flash anytime anyone was arc-blasted, I don't believe people saw the lightning emminant from my power gloves.
Suddenly, an unknown and invisible assailant attacked me with a circular saw! With my T-Ray on, he flickered and revealed the equipment he donned. With a welding mask down and insulated gloves on, I had no way to neutralize this threat. All I could do was plead, ask for him not to ruin my fun while I blew up people. Since I was beyond the point of being permanently deaf, who knows if he actually said something in reply. The detective wandered over from the medbay doors and towards me, but was no more the moment I stood up shrugging off the circular saw attacks.
I told the cloaker that I meant him no harm, and that I eliminated a major threat to his life. He began stealing my gloves and threw down his insulatives. Coming to, I quickly snagged the gloves and put them on before he could blow me up as I had many before. I ran into medbay as an arc of electricity bounced off me and found the detective's corpse, taking his thermals. The cloaker was stuck in the medbay lobby, importantly away from me. With a mindslave still in my backpack, the decision was made to go to robotics and get myself a friend, as well as my hearing back.
Inside, a helpful roboticist was merrily working on making implants. Asking for his assistance, he wasted no time to make me the cochlear implants that I so needed. Once created, I wandered in and implanted him without hesitation. Time to check my notes and see what I need to accomplish.
1. Kill the Research Director
2. Escape Alone
Oh dear, in my joyous murder spree I completely lost track of time. The shuttle would arrive in a mere 6 minutes. I told him of this fact and he prepared while I ran off to the escape arm and began laying down traps.
First off, by the escape doors there isn't a need to have people walking on through without having to go through a tile of pace, I figured. On either side I used my RCD to rip off a tile. Going back around, I noticed people waiting by the escape assembly area, including the captain...
Going north a bit, there was incendiery grenades next to a tactical grenade box. Only this one grenade was left, and I threw it right at the captain's face. Now the captain was absolutely furious at me, and on fire to boot. I ran down to the escape arm as he tried to dart towards me with an e-gun in hand.
The roboticist I slaved began welding doors and causing a bit of a ruckus. Using this opportunity, I placed a wall right underneath both shuttle doors to make it a bit tougher for people to get into the shuttle. Standing right ontop of the wall as I created it and by just standing on the same tile as a door, it looked like I was doing nothing suspicious but waiting for the escape shuttle to come by. The captain seemed to be too busy fighting his fire to call me out.
Once the Shuttle arrived, all that was left was to wait out the 3 minutes. Honestly unprepared, I didn't bring 3 head IDs - I could of probably taken the Research Director's and the Captain's if I cared enough. Instead, I anxiously waited with thermals to give me an idea on how the crew progressed. The space tiles were working quite well, and the crew's attrition to the escape arm was obvious. Desperately, people tried to figure out why the doors didn't work as space bit into them. With no competent engineers, the crew simply was not able to open the doors and cut through the walls. No one brought the spare RCD.
Completely by accident, I completed both my traitor objectives - killing the RD and escaping alone. That plan was so hairbrained I'm still surprised it worked.