05-27-2017, 06:37 AM
(This post was last modified: 05-27-2017, 07:01 AM by misto. Edited 5 times in total.)
why punish vigilantes? people flood other threads with whining about how the crew is too passive and weak. vigilantism is a core aspect of the game, and responsible for the majority of antag stoppage.
is it because it is hard to tell the difference between a traitor, a vigilante, and a violent dipshit?
its also hard to tell the difference between a sec officer and a traitor who killed a sec officer and wore his uniform and id with a voice changer mask. or a changeling that ate a security officer and turned into him and wore his stuff. you cant expect people to trust you implicitly no matter if security is not allowed to be traitors at roundstart or not.
security has a hard time doing good because, besides having access to some good stunning weapons, people can build shit 10x deadlier around the station and antags can just start with/buy 100x deadlier shit and neither are as bound by fake, vague space law procedure bull shit
this drills down to a core problem in goonstation, that its essentially a built-upon heavily complicated game of mafia, but you risk getting in ooc bannable trouble if you slaughter a non traitor, when the entire idea of a mafia type game is that innocents can and will be slaughtered both by the antag and by the violent mobs trying to hunt the antag down
is it because it is hard to tell the difference between a traitor, a vigilante, and a violent dipshit?
its also hard to tell the difference between a sec officer and a traitor who killed a sec officer and wore his uniform and id with a voice changer mask. or a changeling that ate a security officer and turned into him and wore his stuff. you cant expect people to trust you implicitly no matter if security is not allowed to be traitors at roundstart or not.
security has a hard time doing good because, besides having access to some good stunning weapons, people can build shit 10x deadlier around the station and antags can just start with/buy 100x deadlier shit and neither are as bound by fake, vague space law procedure bull shit
this drills down to a core problem in goonstation, that its essentially a built-upon heavily complicated game of mafia, but you risk getting in ooc bannable trouble if you slaughter a non traitor, when the entire idea of a mafia type game is that innocents can and will be slaughtered both by the antag and by the violent mobs trying to hunt the antag down