05-26-2017, 04:12 AM
(This post was last modified: 05-26-2017, 06:05 AM by misto. Edited 4 times in total.)
CONJURE VOLLEY
5th-levei conjumtion
Casting Time: 1 action
Range: 150 feet
Components: V,S, M (one piece of ammunition or one
thrown weapon)
Duration: Instantaneous
Vou fire a piece of nonmagical ammunition fram a
ranged weapon or throw a nonmagical weapon into
the air and choose a point within range. Hundreds of
duplicates of the ammunition or weapon fali in a volley
from above and then disappear.
o fuck./ and u thought gun wizards were already bad
GREASE
1st-levei conjuration
Casting Time: I aclion
Range: 60 feet
Components: V,5, M (a bil of pork rind or butter)
Duration: I minule
5lick grease covers lhe ground in a lO-fool square
cenlered on a poinl wilhin range and lurns il inlo
difficull lerrain for lhe duralion.
its literally just space lube magic. or motor oil magic? would you prefer being able to spread free motor oil all over the station?
changeforcewall to forcecage. cast on self to surround self with protective forcefield. cast on enemy to trap them. forcewall is hardly ever picked because why put up a wall when you could doppleganger/phase shift yourself behind some real walls
ENLARGE/REDUCE
2nd-leveI transmutation
Casting Time: 1 action
Range: 30 feet
Components: V,5, M(a pinch of powdered iron)
Duration: Concentration, up to I minute
Voucause a creature or an object you can see within
range to grow larger or smaller for the duration.
GIANT INSECT
4th-level transmutatioll
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Vou transform up to ten centipedes, three spiders, tive
wasps, or one scorpion within range into giant versions
of their natural forms for the duration. A centipede
becomes a giant centipede, a spider becomes a giant
spider, a wasp becomes a giant wasp, and a scorpion
becomes a giant scorpion.
Each creature obeys your verbal commands, and
in combat, they act on your tum each raund. The DM
has the statistics for these creatures and resolves their
actions and movement.
GUSTOFWIND
2nd-levei evocation
Casting Time: I action
Range: Self (60-foot line)
Components: V,S, M (a legume seed)
Duration: Concentration, up to I minute
Aline of strong wind 60 feet long and 10 feet wide
blasts from you in a direction you choose for the spell's
duration. Each creature that starts its turn in the line
must succeed on a Strength saving throw or be pushed
15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of
movement for every I foot it moves when moving
doser to YOU.
The gust disperses gas or vapor, and it extinguishes
candles, torches, and similar unprotected flames in
the area. It causes protected fiames, such as those of
lanterns, to dance wildly and has a 50 percent chance to
extingllish them
INVISIBILITY
2nd-leveI ilIusion
Casting Time: 1 action
Range: Touch
Components: V, S, M (an eyelash encased
in gum arabic)
Duration: Concentration, up to 1 hour
A creature you touch becomes invisible until the spell
ends. Anything the target is wearing or carrying is
invisible as long as it is on the target's person. The spell
ends for a target that attacks ar casts a spell.
OTTO'S IRRESISTIBLE DANCE
6th-levei enchantment
Casting Time: I action
Range: 30 feet
Components: V
Duration: Concentration. up to I minute
Choose one creature that you can see within range. The
target begins a comic dance in place: shuffling, tapping
its feet, and capering for the duration. Creatures that
can't be charmed are immune to this spell.
SLOW
3rd-Ievel transmutation
Casting Time: 1 action
Range: 120 feet
Components: V,S, M (a drop of molasses)
Duration: Concentration, up to 1 minute
Vou alter time around up to six creatures ofyour
choice in a 40-foot cube within range, Each target must
succeed on a Wisdom saving throw ar be affected by
this spell for the duration.
STINKING CLOUD
3rd-/evel conjuratiaIl
Casting Time: I action
Range: 90 feet
Components: V,S, M (a rotten egg or several skunk
cabbage leaves)
Duration: Concentration, up to I minute
Vou create a 20-foot-radius sphere of yellow, nauseating
gas centered on a point within range. The c10ud spreads
around corners, and its area is hcavily obscured. The
cloud lingers in the air for the duratioll.
Each creature that is completely within the c1aud at
the start af its turn must make a Canstitutian saving
throw against paisano On a failed save, the creature
spends its actian that turn retching and reeling.
Creatures that dan't need to breathe are are immune to
paison automatically succeed on this saving throw.
A maderate wind (at least 10 miles per hour) disperses
the c10ud after 4 rounds. A strong wind (at Jeast 20
miles per haur) disperses it after I round.
VAMPIRIC TOUCH
3rd-Jevel necromancy
Casting Time: I action
Range: Self
Components: V,S
Duration: Concentration, up to I minute
The touch ofyour shadow-wreathed hand can siphon life
force from others to heal your wounds. Make a melee
spell attack against a creature wilhin your reach. On
a hit, the target takes 3d6 necrotic damage, and you
regain hit points equal to half the amount of necratic
damage dealt. Until the spell ends, you can make the
attack again on each ofyour turns as an action.
At Higher LeveIs.
When you cast this spell using a
spell slot of 4th levei ar higher, the damage increases by
Id6 for each slot levei above 3rd.
stinking cloud could be done with a mix of that superfart cloud shit and effect of that stinky rotten fish can
5th-levei conjumtion
Casting Time: 1 action
Range: 150 feet
Components: V,S, M (one piece of ammunition or one
thrown weapon)
Duration: Instantaneous
Vou fire a piece of nonmagical ammunition fram a
ranged weapon or throw a nonmagical weapon into
the air and choose a point within range. Hundreds of
duplicates of the ammunition or weapon fali in a volley
from above and then disappear.
o fuck./ and u thought gun wizards were already bad
GREASE
1st-levei conjuration
Casting Time: I aclion
Range: 60 feet
Components: V,5, M (a bil of pork rind or butter)
Duration: I minule
5lick grease covers lhe ground in a lO-fool square
cenlered on a poinl wilhin range and lurns il inlo
difficull lerrain for lhe duralion.
its literally just space lube magic. or motor oil magic? would you prefer being able to spread free motor oil all over the station?
changeforcewall to forcecage. cast on self to surround self with protective forcefield. cast on enemy to trap them. forcewall is hardly ever picked because why put up a wall when you could doppleganger/phase shift yourself behind some real walls
ENLARGE/REDUCE
2nd-leveI transmutation
Casting Time: 1 action
Range: 30 feet
Components: V,5, M(a pinch of powdered iron)
Duration: Concentration, up to I minute
Voucause a creature or an object you can see within
range to grow larger or smaller for the duration.
GIANT INSECT
4th-level transmutatioll
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Vou transform up to ten centipedes, three spiders, tive
wasps, or one scorpion within range into giant versions
of their natural forms for the duration. A centipede
becomes a giant centipede, a spider becomes a giant
spider, a wasp becomes a giant wasp, and a scorpion
becomes a giant scorpion.
Each creature obeys your verbal commands, and
in combat, they act on your tum each raund. The DM
has the statistics for these creatures and resolves their
actions and movement.
GUSTOFWIND
2nd-levei evocation
Casting Time: I action
Range: Self (60-foot line)
Components: V,S, M (a legume seed)
Duration: Concentration, up to I minute
Aline of strong wind 60 feet long and 10 feet wide
blasts from you in a direction you choose for the spell's
duration. Each creature that starts its turn in the line
must succeed on a Strength saving throw or be pushed
15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of
movement for every I foot it moves when moving
doser to YOU.
The gust disperses gas or vapor, and it extinguishes
candles, torches, and similar unprotected flames in
the area. It causes protected fiames, such as those of
lanterns, to dance wildly and has a 50 percent chance to
extingllish them
INVISIBILITY
2nd-leveI ilIusion
Casting Time: 1 action
Range: Touch
Components: V, S, M (an eyelash encased
in gum arabic)
Duration: Concentration, up to 1 hour
A creature you touch becomes invisible until the spell
ends. Anything the target is wearing or carrying is
invisible as long as it is on the target's person. The spell
ends for a target that attacks ar casts a spell.
OTTO'S IRRESISTIBLE DANCE
6th-levei enchantment
Casting Time: I action
Range: 30 feet
Components: V
Duration: Concentration. up to I minute
Choose one creature that you can see within range. The
target begins a comic dance in place: shuffling, tapping
its feet, and capering for the duration. Creatures that
can't be charmed are immune to this spell.
SLOW
3rd-Ievel transmutation
Casting Time: 1 action
Range: 120 feet
Components: V,S, M (a drop of molasses)
Duration: Concentration, up to 1 minute
Vou alter time around up to six creatures ofyour
choice in a 40-foot cube within range, Each target must
succeed on a Wisdom saving throw ar be affected by
this spell for the duration.
STINKING CLOUD
3rd-/evel conjuratiaIl
Casting Time: I action
Range: 90 feet
Components: V,S, M (a rotten egg or several skunk
cabbage leaves)
Duration: Concentration, up to I minute
Vou create a 20-foot-radius sphere of yellow, nauseating
gas centered on a point within range. The c10ud spreads
around corners, and its area is hcavily obscured. The
cloud lingers in the air for the duratioll.
Each creature that is completely within the c1aud at
the start af its turn must make a Canstitutian saving
throw against paisano On a failed save, the creature
spends its actian that turn retching and reeling.
Creatures that dan't need to breathe are are immune to
paison automatically succeed on this saving throw.
A maderate wind (at least 10 miles per hour) disperses
the c10ud after 4 rounds. A strong wind (at Jeast 20
miles per haur) disperses it after I round.
VAMPIRIC TOUCH
3rd-Jevel necromancy
Casting Time: I action
Range: Self
Components: V,S
Duration: Concentration, up to I minute
The touch ofyour shadow-wreathed hand can siphon life
force from others to heal your wounds. Make a melee
spell attack against a creature wilhin your reach. On
a hit, the target takes 3d6 necrotic damage, and you
regain hit points equal to half the amount of necratic
damage dealt. Until the spell ends, you can make the
attack again on each ofyour turns as an action.
At Higher LeveIs.
When you cast this spell using a
spell slot of 4th levei ar higher, the damage increases by
Id6 for each slot levei above 3rd.
stinking cloud could be done with a mix of that superfart cloud shit and effect of that stinky rotten fish can