04-26-2013, 05:30 AM
I think the detective already has enough tools, but really if the bugs on these tools could be fixed this would work WONDERS for forensic side of things.
The scanner got fixed to read blood pools and blood on stuff, which is great, but currently it cannot read blood spatter on people wearing said stuff. Scan a bloody dude, no blood detected. Of course you can arrest him, strip him, then scan it but this seems like far too much effort for such a menial task, especially if you're playing the detective correctly (i.e: You didn't immediately get sec equipment access for a stun baton) you shouldn't be making arrests.
Detective starts out with latex gloves, can he also start with a health analyser? When I play as detective, using the health analyser on a moldy corpse tells alot about said corpse. High toxin levels in a target immediately spells murder, while ridiculously high suffocation values in a breathable area or ridiculously high brute damage with no suffocation damage can tell me the target committed suicide via holding breath or toolbox to head respectively. So a health analyser is a powerful asset.
I love the camera/flash idea.
Ehh, this has been suggested before a number of times and I really really really like it, that detective should have the power to plant bugs that feed into some form of recorder, perhaps the audio recorder would have a new use?
IDEA: Audio recorder has 3 slots for bugs, each requiring the detective to use tape recorders for each slot.
You can slap bugs onto EVERYTHING; walls, shoes, hats, plates, consoles. When examining the object you will get this message:
This is a RWall (original examination)
You spot a bug stuck to it.
Right clicking the Rwall or item brings up an option to remove bug.
The scanner got fixed to read blood pools and blood on stuff, which is great, but currently it cannot read blood spatter on people wearing said stuff. Scan a bloody dude, no blood detected. Of course you can arrest him, strip him, then scan it but this seems like far too much effort for such a menial task, especially if you're playing the detective correctly (i.e: You didn't immediately get sec equipment access for a stun baton) you shouldn't be making arrests.
Detective starts out with latex gloves, can he also start with a health analyser? When I play as detective, using the health analyser on a moldy corpse tells alot about said corpse. High toxin levels in a target immediately spells murder, while ridiculously high suffocation values in a breathable area or ridiculously high brute damage with no suffocation damage can tell me the target committed suicide via holding breath or toolbox to head respectively. So a health analyser is a powerful asset.
I love the camera/flash idea.
Ehh, this has been suggested before a number of times and I really really really like it, that detective should have the power to plant bugs that feed into some form of recorder, perhaps the audio recorder would have a new use?
IDEA: Audio recorder has 3 slots for bugs, each requiring the detective to use tape recorders for each slot.
You can slap bugs onto EVERYTHING; walls, shoes, hats, plates, consoles. When examining the object you will get this message:
This is a RWall (original examination)
You spot a bug stuck to it.
Right clicking the Rwall or item brings up an option to remove bug.