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NEW JOB: ZOOKEEPER
#1
another low quality OMJ suggestion, to build off the slimes idea
I think it'd be really cool to add a new scientist type job that works in conjunction with hydro/genetics to raise up new animals, with potential for mutations and really rare animals (think getting a living Gnome Chompski randomly when you try to raise a bird).
At the very least this could be the spiritual successor to loaf making and we could figure out how to grow more birds (and maybe even let deadchat come back to life as a bird!)
Things that could be raised-
Birds, bats, bees, MPorts, Jones the Cattes, dogs, rats, etc etc.
Once again, a shitpost, but the purpose of this shitty thread is to get more creative minds thinking on genetically engineering animals in space as a simulation (perhaps with both genetics mutations and the volatility of stats/mutations in hydro- and maybe even a whole new facet and option in our dear Old Goonstation Jenkins.
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Messages In This Thread
NEW JOB: ZOOKEEPER - by OMJ - 05-25-2017, 12:56 PM
RE: NEW JOB: ZOOKEEPER - by Arborinus - 05-25-2017, 01:03 PM
RE: NEW JOB: ZOOKEEPER - by babayetu83 - 05-25-2017, 03:58 PM
RE: NEW JOB: ZOOKEEPER - by Lady Birb - 05-25-2017, 04:29 PM
RE: NEW JOB: ZOOKEEPER - by Haprenti - 05-27-2017, 07:28 AM
RE: NEW JOB: ZOOKEEPER - by Salami Sam - 05-26-2017, 12:28 PM
RE: NEW JOB: ZOOKEEPER - by Nnystyxx - 05-27-2017, 07:19 AM
RE: NEW JOB: ZOOKEEPER - by Vitatroll - 05-27-2017, 10:19 AM
RE: NEW JOB: ZOOKEEPER - by Haprenti - 05-27-2017, 02:07 PM
RE: NEW JOB: ZOOKEEPER - by CounterfeitFaker - 05-27-2017, 02:12 PM
RE: NEW JOB: ZOOKEEPER - by awfulworldkid - 05-27-2017, 04:19 PM
RE: NEW JOB: ZOOKEEPER - by Lady Birb - 05-27-2017, 06:57 PM

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