05-25-2017, 01:50 AM
(This post was last modified: 05-25-2017, 01:51 AM by SgtBriar. Edited 1 time in total.)
(05-24-2017, 09:43 PM)Superlagg Wrote: I wonder, is there any merit to the idea of making Sec immune to mindslaving? We're supposed to trust these guys, give them the benefit of the doubt when they say the guy they're pummeling is a traitor. It's part of why they can't be antagonists.
Mindslaves throw a wrench into this mix. It makes it possible for sec to be antagonists, and in a way gives the possibly for /all/ of sec to be antagonists with how many implants a traitor can buy.
I mean, there is something to be said about using the crew's inherent trust of the HoS to get better initiative on murder, but that'll only go so far until the meta shifts to include sec as being just as likely as anyone else to be antagonists.
And yes this is a kneejerk reaction to being absolutely demolished by Wrestleman Walter and his pet HoS. He woulda clotheslined me into oblivion without his help, but someone in deadchat brought up how unfair mindslaved sec can be.
Hi, that "pet HoS" was me. Let me just say, real quick, that that round was far more indicative of an incredibly lax crew than mindslaved sec being bullshit. I was incredibly, stupidly blatant with my rampaging that round - which, by the way, was high pop - and the crew response was fucking laughable. There was no organized resistance, no staff assistant brigade to stop me and Walter, nothing. While I'm willing to admit that, yes, there's a degree of inherent trust and leeway given to the Beret when they're beating the absolute piss out of someone in the hallway, people are usually smart enough to question me, or any other HoS, when they're running around lasering people like an absolute madman. Not that round, though!
So while your idea may have merit, this is a niche enough of a problem that I don't think it warrants such a response.
(05-24-2017, 10:35 PM)Roomba Wrote: There's been a bit of talk lately about bringing loyalty implants back, so why not combine the two ideas? Loyalty implants could, on top of whatever other powers you want to grant them, give sec officers bonuses against being mindslaved - maybe permanently, or maybe the two cancel each other and burn out.
Mind you, I'm not entirely certain mindslave resistance would actually be considered a benefit - there's certainly a fair number of sec officers and HOSes who I've seen mindslaved more often than not, and if we're all being honest not too many of us would struggle too hard against being mindslaved if we knew the mindslaver was a cool guy with orders more fun than 'kill urself lol'.
Loyalty Implants are already back; they're next to the spare cuffs in Security.