05-24-2017, 07:37 AM
(This post was last modified: 05-24-2017, 07:43 AM by ferriswheel1. Edited 2 times in total.)
Resurrecting this thread to suggest a few more crates. I've included all (I think?) of the stuff necessary to build a singularity engine. Give your thoughts on whether you think QM's should be given this power. I think it's a darn shame that all the pieces are hidden behind telesci and so rarely used.
Other crates are largely ways of replacing/restocking things not currently build-able, or splitting down crates I feel have too much useless tat in them.
Singularity Generator Crate:
Contains:
1x Singularity Generator
Cost: 150,000 Credits
(Locked to Chief Engineer access)
Might be an unpopular idea, but I think QM should be able to order more interesting things than it currently can. The high cost, coupled with the access restrictions means it's difficult to acquire.
Field Generator Crate:
Contains:
4x Field Generators
Cost: 10,000 Credits
(Locked to engineering access)
More singularity equipment, locked to a lower access as it's not directly harmful.
Emitter Crate
Contains:
1x Emitter
Cost: 5,000 credits
(locked to Engineering access)
More singularity equipment, locked to a lower access as it's not directly harmful.
Radiation Collector Crate
Contains:
4x Radiation Collectors
Cost: 3,000 Credits
(locked to Engineering access)
More singularity equipment, locked to a lower access as it's not directly harmful.
Radiation Suit Crate
Contains:
1x Radiation Suit Hood
1x Radiation Suit
Cost: 2,000 Credits
Radiation suits! To cheaply deal with a rad storm if necessary.
EVA Equipment Crate
Contains:
1x EVA Space Helmet
1x EVA Space Suit
1x Breath Mask
1x Jetpack
1x Magboots
(Locked to Head-level Access)
Cost: 4,000 Credits
An upgraded emergency equipment crate, and a way of acquiring more magboots. To be used when half the station's depressurized and all the decent EVA suits have been looted.
ABCU Unit Crate
Contains:
1x ABCU Unit
(Locked to engineering access)
Cost: 5,000 Credits
A nice way for an engineer working on a building project to acquire more ABCU units. Doesn't come with the blueprint marker though, you'll have to acquire an existing one.
Ruckingenur Replacement Crate
Contains:
1x Ruckingenur Frame
Cost: 6,000 Credits
(Locked to mechanics access)
Mechanics bombed and no way to replace the priceless Ruckingenur units? Your local quartermaster can help you out.
Tool belt Crate
Contains:
2x Tool Belts
2x Mechanical tool boxes
Cost: 750 Credits
Now every assistant that comes calling down to cargo bay can purchase their very own handy-dandy toolkit in belt form!
Emergency Equipment (Changed)
Contains:
3x Internals boxes (Containing breath mask and emergency oxygen tank)
3x Emergency Hood
3x Emergency Suit
Cost: 200 Credits
The current emergency equipment crate bugs me; as I'll either be opening the crate in cargo bay to hand out the internals, or dragging it to a breech and opening it there. Either option uses only half the crate's supplies, and I feel that splitting the crate up would make it easier on QM's who want to only use the floor-bots or internals
A way to cheaply get internals and space suits when the station's depressurizing. With the order-able oxygen tanks, you could even offer out max-filled emergency oxygen tanks as well.
Breech Repair Crate
Contains:
4x Floorbots
40x Steel Floortiles
Cost: 1,250 Credits
Floorbots! Split off from the emergency equipment crate for easier deployment, and given some floortiles to top them up.
Internals Crate
Contains:
5x Air Tank
5x Gas Mask
Cost: 500 Credits
The other half of the emergency crate, split into it's own crate for convenience.
Haberdasher's Crate
Contains:
5x Random Hats
Cost: 5,000 Credits
To allow the station to descend into rampant hat trading.
Masquerade Crate
5x Random Masks
Cost: 5,000 Credits
For hosting a masked ball in the bar. Or concealing your identity as you murder the HOP.
Hydroponics Expansion Crate
Contains:
4x Plant Trays
1x UV Growth Lamp
Cost: 750 Credits
The Hydroponics starter crate, minus useless tat. Also an added way to acquire more UV lamps.
Janitorial Supplies Refill
Contains:
4x Cleaning Grenades
4x Space Cleaner Bottle
1x Box of Trash Bags
1x Box of Biohazard Bags
Cost: 300 Credits
For when the janitor wants cleaning grenades, but you don't want a bunch of mops, buckets and other useless janitorial equipment cluttering up your cargo bay.
Other crates are largely ways of replacing/restocking things not currently build-able, or splitting down crates I feel have too much useless tat in them.
Singularity Generator Crate:
Contains:
1x Singularity Generator
Cost: 150,000 Credits
(Locked to Chief Engineer access)
Might be an unpopular idea, but I think QM should be able to order more interesting things than it currently can. The high cost, coupled with the access restrictions means it's difficult to acquire.
Field Generator Crate:
Contains:
4x Field Generators
Cost: 10,000 Credits
(Locked to engineering access)
More singularity equipment, locked to a lower access as it's not directly harmful.
Emitter Crate
Contains:
1x Emitter
Cost: 5,000 credits
(locked to Engineering access)
More singularity equipment, locked to a lower access as it's not directly harmful.
Radiation Collector Crate
Contains:
4x Radiation Collectors
Cost: 3,000 Credits
(locked to Engineering access)
More singularity equipment, locked to a lower access as it's not directly harmful.
Radiation Suit Crate
Contains:
1x Radiation Suit Hood
1x Radiation Suit
Cost: 2,000 Credits
Radiation suits! To cheaply deal with a rad storm if necessary.
EVA Equipment Crate
Contains:
1x EVA Space Helmet
1x EVA Space Suit
1x Breath Mask
1x Jetpack
1x Magboots
(Locked to Head-level Access)
Cost: 4,000 Credits
An upgraded emergency equipment crate, and a way of acquiring more magboots. To be used when half the station's depressurized and all the decent EVA suits have been looted.
ABCU Unit Crate
Contains:
1x ABCU Unit
(Locked to engineering access)
Cost: 5,000 Credits
A nice way for an engineer working on a building project to acquire more ABCU units. Doesn't come with the blueprint marker though, you'll have to acquire an existing one.
Ruckingenur Replacement Crate
Contains:
1x Ruckingenur Frame
Cost: 6,000 Credits
(Locked to mechanics access)
Mechanics bombed and no way to replace the priceless Ruckingenur units? Your local quartermaster can help you out.
Tool belt Crate
Contains:
2x Tool Belts
2x Mechanical tool boxes
Cost: 750 Credits
Now every assistant that comes calling down to cargo bay can purchase their very own handy-dandy toolkit in belt form!
Emergency Equipment (Changed)
Contains:
3x Internals boxes (Containing breath mask and emergency oxygen tank)
3x Emergency Hood
3x Emergency Suit
Cost: 200 Credits
The current emergency equipment crate bugs me; as I'll either be opening the crate in cargo bay to hand out the internals, or dragging it to a breech and opening it there. Either option uses only half the crate's supplies, and I feel that splitting the crate up would make it easier on QM's who want to only use the floor-bots or internals
A way to cheaply get internals and space suits when the station's depressurizing. With the order-able oxygen tanks, you could even offer out max-filled emergency oxygen tanks as well.
Breech Repair Crate
Contains:
4x Floorbots
40x Steel Floortiles
Cost: 1,250 Credits
Floorbots! Split off from the emergency equipment crate for easier deployment, and given some floortiles to top them up.
Internals Crate
Contains:
5x Air Tank
5x Gas Mask
Cost: 500 Credits
The other half of the emergency crate, split into it's own crate for convenience.
Haberdasher's Crate
Contains:
5x Random Hats
Cost: 5,000 Credits
To allow the station to descend into rampant hat trading.
Masquerade Crate
5x Random Masks
Cost: 5,000 Credits
For hosting a masked ball in the bar. Or concealing your identity as you murder the HOP.
Hydroponics Expansion Crate
Contains:
4x Plant Trays
1x UV Growth Lamp
Cost: 750 Credits
The Hydroponics starter crate, minus useless tat. Also an added way to acquire more UV lamps.
Janitorial Supplies Refill
Contains:
4x Cleaning Grenades
4x Space Cleaner Bottle
1x Box of Trash Bags
1x Box of Biohazard Bags
Cost: 300 Credits
For when the janitor wants cleaning grenades, but you don't want a bunch of mops, buckets and other useless janitorial equipment cluttering up your cargo bay.