05-22-2017, 08:36 PM
(This post was last modified: 05-22-2017, 08:54 PM by CaptainBravo. Edited 1 time in total.
Edit Reason: to be fair
)
Who the heck 3s a discussion thread?
I'm gonna give me thoughts about playing security being back from the grave of not wanting to play this game for forever. I'll give some related stuff first and then some tangential crap that really just takes the wind out of playing security.
First i have to say, there is not a damn bit of help from literally anyone in any situation, security or not. It just happens that it's way more consequential when you're security and through lovely click magic(I refuse to click 80 times, fix the damn click lag) someone manages to snag a taser or a baton. I don't remember any point while playing other than donut 2, for sure, when people would just be bystanders to this degree. It's ridiculous. Pretty sure someone else lamented this somewhere, but I'm not gonna search for it.
People need to use their damn radios, too. I shouldn't find someone with a wrestling belt for the first time while patrolling the halls and discover he's already smashed two or three people to bits in view of others. I actually assumed some mindslaving happened for this one, but end of round dispelled that for me. Fuckin' bystander syndrome.
There's also definitely a problem with people just not wanting to play security. I don't blame them, but a station population of 60 warrants more than 0 officers at round start. I'd like to see a forced minimal manning or something. Maybe 1 when over a certain population and 2 over another, idk. You think the Captain can corral 60 people by himself or something?
Now that click lag thing I said up there. I know tobba just tried some wizardry to fix it. I was playing the round right after it happened. I know what it used to feel like to walk a tile and click a guy, and right now there is nothing resembling it. Shit, I can't even be right next to someone spamming clicks on their sprite and guarantee I'll smack them with whatever I'm holding. it's kind of bad. It makes trying to actually do the job a chore. It kind of feels like they're being eaten during heavy load times or something, where before if I assumed that I would be close to someone when the tick went through and clicked on them, I'd smack them. Clicking people is extra smooth when the server isn't under load, though. Way more than before, but that's not enough to warrant the headache when it is. EDIT: my mouse just died mid-round so to be fair that could have been the culprit all along
One last thing. I probably harp on feature creep too much in IRC on occasion already, but I feel it genuinely factors into problem #2 so I'm going to bring it up here. Having so much actual and potential shit to keep track of is really tedious. Taking what I already know about and just concentrating on whether I should ignore this or that from the things I've never heard of, it's manageable(though i can still barely click on anything). But think about someone that just started playing this game a month or two ago. How quickly are they going to acclimate to what's going on when they're actually in a role that's supposed to do something about it? I figure this probably factors a little into people not wanting to step up and try security out. This is extra opinionated, though.
I'm gonna give me thoughts about playing security being back from the grave of not wanting to play this game for forever. I'll give some related stuff first and then some tangential crap that really just takes the wind out of playing security.
First i have to say, there is not a damn bit of help from literally anyone in any situation, security or not. It just happens that it's way more consequential when you're security and through lovely click magic(I refuse to click 80 times, fix the damn click lag) someone manages to snag a taser or a baton. I don't remember any point while playing other than donut 2, for sure, when people would just be bystanders to this degree. It's ridiculous. Pretty sure someone else lamented this somewhere, but I'm not gonna search for it.
People need to use their damn radios, too. I shouldn't find someone with a wrestling belt for the first time while patrolling the halls and discover he's already smashed two or three people to bits in view of others. I actually assumed some mindslaving happened for this one, but end of round dispelled that for me. Fuckin' bystander syndrome.
There's also definitely a problem with people just not wanting to play security. I don't blame them, but a station population of 60 warrants more than 0 officers at round start. I'd like to see a forced minimal manning or something. Maybe 1 when over a certain population and 2 over another, idk. You think the Captain can corral 60 people by himself or something?
Now that click lag thing I said up there. I know tobba just tried some wizardry to fix it. I was playing the round right after it happened. I know what it used to feel like to walk a tile and click a guy, and right now there is nothing resembling it. Shit, I can't even be right next to someone spamming clicks on their sprite and guarantee I'll smack them with whatever I'm holding. it's kind of bad. It makes trying to actually do the job a chore. It kind of feels like they're being eaten during heavy load times or something, where before if I assumed that I would be close to someone when the tick went through and clicked on them, I'd smack them. Clicking people is extra smooth when the server isn't under load, though. Way more than before, but that's not enough to warrant the headache when it is. EDIT: my mouse just died mid-round so to be fair that could have been the culprit all along
One last thing. I probably harp on feature creep too much in IRC on occasion already, but I feel it genuinely factors into problem #2 so I'm going to bring it up here. Having so much actual and potential shit to keep track of is really tedious. Taking what I already know about and just concentrating on whether I should ignore this or that from the things I've never heard of, it's manageable(though i can still barely click on anything). But think about someone that just started playing this game a month or two ago. How quickly are they going to acclimate to what's going on when they're actually in a role that's supposed to do something about it? I figure this probably factors a little into people not wanting to step up and try security out. This is extra opinionated, though.