03-17-2017, 03:36 PM
inspired by discussion from
https://forum.ss13.co/showthread.php?tid=8356&page=2
read that to form your own opinions, use this thread to voice your own opinions regarding the state of mining
here are some ideas for reinvigorating mining on goon lands
1. the miner's upgrading process
right now you basically have all you need out from the gate with the mining pod to mine all bug those black asteroids, which only have some crummy gems inside them anyways. you shouldnt lean too hard on it or make it very difficult suddenly, but the process of making better equipment for yourself brought a degree of satisfaction.
how to implement -
demand that the rock drills and plasma cutters be crafted from medium-to-good quality/rarity materials at the mining fab instead of laying there at the beginning. this will re-acquaint miners with hand mining and the hazards and challenges that come with it. speaking of hazards
2. more hazards in the asteroids
particularly the explosive rocks one, thats my favorite. but especially, more variety is needed. space wasp nests. fermid nests. ship wreckage infested with drones or gunbots. the worse the monster nest pulled in, the better goodies should be lying on the floor of it, making you really think about if you wanna hit the button again to try for another rock. hopefully these monster nests would not have holes and doors in them by default, so the miner knows that they are taking their life into their own hands by stepping in, rather than a swarm of drones flying out of it to slaughter them the moment a shipwreck is pulled in.
3. benefits for even basic mined materials over storebought
mauxite walls and floors should be substantially stronger than steel. bohrum even more so. molitz windows should be substantially stronger than glass. pharosium should carry current much, much more efficiently than copper. whats the point of these materials being different things and having different names if theyre essentially just the same? hopefully a way can be invented that makes upgrading the station's existing structure fast and easy to encourage the use of such materials.
4. less steel, glass, and cable laying around everywhere.
this comes up a lot lately, but yeah. even materials hungry-departments like robotics or mechanics can just loot some maint hallways, tool storages or podbays and be swimming in materials again in no time.
5. propagate simple instructions departments may use to better their life thru mining's contributions.
in particular, i feel that security would benefit highly from crafting improved taser power cells to give them more shots before needing to reload, or even self recharging cells. in times of power shortage, cerenkite cells would probably also be coveted. even something like informational pamphlets on the subject scattered about would be a boon.
6. change experimental portable generators to also accept erebite, plasmastone, cerenkite, char, for times of grave power emergency.
oh yeah and
7. make miracle matter actually give useful materials again. its rainbow glow thing is nice, but i miss how you used to be able to pop in a miracle matter found early on and have it luckily transmute into uquill, bohrum, etc.
8. who gives a fuck about cobryl? get rid of cobryl and just have syreline be the sale ore. oh wait, gold also shows up. why does gold show up in asteroids if we can never sell it properly? making gold rooms is only entertaining the first few dozen times. please shape up
https://forum.ss13.co/showthread.php?tid=8356&page=2
read that to form your own opinions, use this thread to voice your own opinions regarding the state of mining
here are some ideas for reinvigorating mining on goon lands
1. the miner's upgrading process
right now you basically have all you need out from the gate with the mining pod to mine all bug those black asteroids, which only have some crummy gems inside them anyways. you shouldnt lean too hard on it or make it very difficult suddenly, but the process of making better equipment for yourself brought a degree of satisfaction.
how to implement -
demand that the rock drills and plasma cutters be crafted from medium-to-good quality/rarity materials at the mining fab instead of laying there at the beginning. this will re-acquaint miners with hand mining and the hazards and challenges that come with it. speaking of hazards
2. more hazards in the asteroids
particularly the explosive rocks one, thats my favorite. but especially, more variety is needed. space wasp nests. fermid nests. ship wreckage infested with drones or gunbots. the worse the monster nest pulled in, the better goodies should be lying on the floor of it, making you really think about if you wanna hit the button again to try for another rock. hopefully these monster nests would not have holes and doors in them by default, so the miner knows that they are taking their life into their own hands by stepping in, rather than a swarm of drones flying out of it to slaughter them the moment a shipwreck is pulled in.
3. benefits for even basic mined materials over storebought
mauxite walls and floors should be substantially stronger than steel. bohrum even more so. molitz windows should be substantially stronger than glass. pharosium should carry current much, much more efficiently than copper. whats the point of these materials being different things and having different names if theyre essentially just the same? hopefully a way can be invented that makes upgrading the station's existing structure fast and easy to encourage the use of such materials.
4. less steel, glass, and cable laying around everywhere.
this comes up a lot lately, but yeah. even materials hungry-departments like robotics or mechanics can just loot some maint hallways, tool storages or podbays and be swimming in materials again in no time.
5. propagate simple instructions departments may use to better their life thru mining's contributions.
in particular, i feel that security would benefit highly from crafting improved taser power cells to give them more shots before needing to reload, or even self recharging cells. in times of power shortage, cerenkite cells would probably also be coveted. even something like informational pamphlets on the subject scattered about would be a boon.
6. change experimental portable generators to also accept erebite, plasmastone, cerenkite, char, for times of grave power emergency.
oh yeah and
7. make miracle matter actually give useful materials again. its rainbow glow thing is nice, but i miss how you used to be able to pop in a miracle matter found early on and have it luckily transmute into uquill, bohrum, etc.
8. who gives a fuck about cobryl? get rid of cobryl and just have syreline be the sale ore. oh wait, gold also shows up. why does gold show up in asteroids if we can never sell it properly? making gold rooms is only entertaining the first few dozen times. please shape up