03-15-2017, 12:45 PM
I like the stamina drain idea
Poll: What do you think about the pulling change? You do not have permission to vote in this poll. |
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REVERT REVERT DEATH TO THE FEATURE | 35 | 25.00% | |
Reduce the penalties across the board | 11 | 7.86% | |
Reduce the penalties for all but big stuff | 21 | 15.00% | |
Reduce penalties for just a few things | 7 | 5.00% | |
IT'S FINE AS IS JUST MAYBE SOME TWEAKS | 13 | 9.29% | |
Comedy option | 53 | 37.86% | |
Total | 140 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Hey hey this item is really slow to pull! Fix it!
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03-15-2017, 12:45 PM
I like the stamina drain idea
03-15-2017, 01:05 PM
I actually really like that idea of using stamina as a temporary windfall. I want to change my vote to do that for crates and downed mobs as Wire said.
03-15-2017, 01:08 PM
The stamina idea is actually pretty cool, it also makes stamina boosting chems more relevant. Maybe we could see some actual stam chem use by people other than sec and traitors
03-15-2017, 04:05 PM
(This post was last modified: 03-15-2017, 04:05 PM by atamusvaleo. Edited 1 time in total.)
Noah Buttes
the new misto of good ideas
03-15-2017, 04:25 PM
(This post was last modified: 03-15-2017, 04:45 PM by Ed Venture. Edited 2 times in total.
Edit Reason: I can't read
)
I also like Noah's idea. But let's wait till the voting is done before making changes.
03-15-2017, 08:40 PM
03-15-2017, 11:30 PM
(This post was last modified: 03-16-2017, 12:09 AM by Ed Venture. Edited 9 times in total.)
(03-13-2017, 07:47 AM)Mordent Wrote: Anyone I've missed? I agree that the biggest new issue is getting people away from hazardous situations (depressurised areas, fires, antags dragging them off to be eaten/killed). In the last of those three cases: for medical, call in backup (it's not your job anyway); for security, deal with the dragger rather than trying to save the victim. Just want to say real quick that you're wrong. It is security's job to protect the station and it's crew from harm and death and most officers will let a antag escape if it means saving a few lives. I rush them to medbay and let the doctors take it from there as I don't try and do two jobs at once. It's always easy to pick up on a antags trail anyways especially if you use the AI to your advantage. Granted if there are more then one officer playing in a round (lol) one can keep up the chase and the other can get hurt people to safety. A good way for Officers to have the crew on their side is to interact and help them when they are in need. This is pretty situational however and whenever an officer is at a impasse like that it's up to them to decide what to do as there is no wrong choice in either going after the antag or saving a victim as both choices lead to protecting the station and crewmembers. EDIT: Security has access to Med-Bay for that and other reasons.
03-16-2017, 06:29 AM
(03-15-2017, 11:30 PM)Ed Venture Wrote: Just want to say real quick that you're wrong... Oh, good, you did read my post. Aside from this one case of "I'm a security officer and trying to help injured/unconscious folks who are in danger", are there any other situations in my list that you feel aren't adequately covered? The fact that you dialled in on "well, it is your job!" despite that not being the case implies to me that this is the one thing you have an issue with. I'm not going to try to derail this topic with "what is the job of a security officer", though, but if you're going to flat out call me wrong in an attempt to discredit the rest of my post I'm happy to use actual information to back up my claim. I will concede that this is not about security officers specifically, but also applies to random crewmembers trying to get their friends out of the room that just depressurised/caught on fire/is filling with N2O. Let's drill down on that rather than the security officer thing. You dialling in on this one part of my post and the majority of your posts imply to me that you dislike how hard it is to save people from hazardous areas. As part of the medical department, up your medchem game. As part of the security department, I still don't think it's your job. As part of any other department, it's not your job but I agree that saving Buddy McStaffassistant from the gaping hole that is the bar after being pipebombed is harder. Options:
03-16-2017, 07:33 AM
I'm honestly stunned by how many people like an idea that I just cobbled together while I was sitting on the toilet.
03-16-2017, 08:59 AM
well, stamina does deserve more integration into the gameplay, to help make it a relevant and meaningful game feature. its worth experimenting with.
03-16-2017, 09:00 AM
03-16-2017, 09:14 AM
03-16-2017, 10:11 AM
Can I just that I'm super shocked at how evenly divisive this issue is? That graph is almost pretty.
03-16-2017, 11:09 AM
I agree with the thing about stamina for pull speed, but here's a more codified version that I want:
Anything that is or can hold a corpse should have the stamina nerf applied to it. Also, as long as we're messing with stamina: Using Empowered Midas Touch on your Stamina bar should somewhat increase your max stamina.
03-16-2017, 12:20 PM
(03-15-2017, 10:24 AM)Noah Buttes Wrote: I'd rather the feature just be reverted entirely, but if a compromise has to be made, consider the following: This is a great compromise. |
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