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Add Syndicate Daggers to the Telecrystal Shop Rotation
#1
The Syndicate Dagger is an interesting item. It's a small weapon found only in surplus crates that does decent damage and can stun people instantly, though for a short duration, if thrown. It is essentially a weaker version of the Chef's Knife, which does more damage and can gib corpses. However, they make up for this by being a lot more inconspicuous, fitting in a pocket easily and allowing for hit and run assassinations with the throw stun. 

I think they could fill a niche that no other item currently fills, a lower cost, stealth oriented melee item.  There is only one melee weapon available to all classes, the saber, which will put the whole station on red alert the moment they hear the telltale sounds. It is also quite expensive, at 7 crystals. The chainsaw and knife both cost 6 and only the knife, which is restricted to a single class is anything close to suited for stealthy melee traitors.

My suggestion is to put the dagger into the telecrystal purchase menu at the price of 3-5 or so crystals. This would give people something similar to the 22 for melee, weaker than its more expensive brothers, but cheap and quiet. It could essentially serve the purpose of a sidearm while leaving enough crystals for you to stock up for your main gimmick.
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#2
maybe the nukeops could also get them

would be mostly useful for stealth infiltrator nuke ops, when the big fight starts the room may be too crowded to throw them safely for the stun
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#3
this would be cool, but you can't make it too cheap or you'd be able to pair it with so many devastating tools. i think there is a good reason why sabers and the butcher's knife cost 7. i'd vote for 5-6.
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#4
How'd people feel about if these babies were concealable like deringers? Stuff em in your boot
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#5
it would make them probably objectively better than derringers, really. the stun on throw and the good damage and bleed it brings and no ammo constraints

which is not to say it couldnt or shouldnt be done, but its cost and the derringers cost would need to be reviewed
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#6
Yeah there'd have to be a few tweaks here and there, and 5 would probably be a better cost. Stashing them in clothing would require a rebalance and definitely need to cost 6 or 7 crystals and would probably require a buff to the chef's knife and derringer. Might be better to leave it as is, though slipping a dagger out of your jumpsuit quietly with a cool message would be pretty slick.

I definitely see the argument that they can be really fucking powerful when paired with other stuff, since I myself just got off a dagger round where i managed to get my hands on a port-a-puke from someone else's surplus crate and hoo fucking boy does that thing go when you can get that easy stun off.  

I think 5 crystals would be enough to justify that power. Leaves you enough crystals to get a gimmick setup or one really good finisher.
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#7
5 crystals lets you get a saber as well, stun with the dagger then saber them. it should be 6
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#8
Yeah 6 might be better. It is pretty insane with some of the 7 cost stuff. What other items would it combo pretty well with?
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#9
Combos still possible at 6 TC: Cloaking Device + Dagger, Trash Compactor + Dagger, Cargo Transporter + Dagger.
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#10
(02-10-2017, 01:09 AM)Grek Wrote: Combos still possible at 6 TC: Cloaking Device + Dagger, Trash Compactor + Dagger, Cargo Transporter + Dagger.

Cloaking Device wouldn't be much more powerful than it already is with a dagger, cargo transporter would definitely be a good combo but not insanely overpowered I don't think. What's the requirement to put someone in a trash compactor? Normal grab or aggressive? Does it have a few seconds of stuffing in like with the gibber and whatnot? That could actually be a pretty powerful combo if it's as easy as the portapuke.
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#11
(02-09-2017, 09:54 PM)Frank_Stein Wrote: How'd people feel about if these babies were concealable like deringers? Stuff em in your boot
That'd give em' a lot more utility for the average dude. I remember being killed with one. It was slow, very messy, and I managed to get it from them a couple of times. As an unrobust dude playing a bare staff assistant, that's pretty underwhelming.

On cost. Naaaah. There's no way this thing should cost the same as an emag. If we're worried about stuns, a stun baton pie is many times worse. Provided those still work.
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#12
If you are all so worried about it being a ranged stun, remember that staff assistant traitors can get an amplified vuvuzela for 3 telecrystals. It isn't to hard to hack into the security locker room and grab a taser from a locker that was foolishly left unlocked anyway.
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#13
Not to mention the danger of it getting thrown back after a miss or someone catching it, and the faustian bargain kit's demonic pens doing the same thing only better. If they could be dipped in reagents like scalpels or came in a box full of them it might justify a high telecrystal price.
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#14
Baton pies require quite a bit of legwork and you say it's easy to break into security, but there's usually at least a one of the pigs hanging out in there eating donuts instead of patrolling the halls. Tasers likewise are pretty loud and obvious and will probably tip someone off and require a few shots, plus have limited power. 

A dagger is quiet, fits in a pocket, isn't super obvious in your hand, and can be infinitely reapplied as long as you isolate your target and don't waste time between throwing it and picking it up. Mainwhile, a port-a-puke and a dagger is pretty much a 4-5 second guaranteed kill. I think the higher cost would be justified because the dagger makes things like that exponentially more powerful.

I like the idea of reagent dipping to justify the higher cost. It also differentiates it from the chef's knife a bit.
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#15
reagent dipping does sound ok, whats an assassin without a classic poisoned dagger
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