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Goonstation Lessons Learned the Hard Way
#16
Beepsky and the guardbuddies can and will screw over your wizard round in no time flat.
A hellburn in the toxins combustion chamber will burst and scald you to death if you make no modifications to the room.
Adding a handheld O2 tank to a canister of super-heated plasma to try and up the O2 pressure is a very, very bad idea.
Sometimes, even if you know exactly what will happen next, there is nothing that you can do to prevent your death.
No matter how aware you are of invisible crushers, you will still walk into them. Hell, sometimes you'll walk into them even when they're visible.
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#17
Don't kill a monkey until your in a freezer. Knife fights with primates are not fun.
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#18
1) Never pick a fight with a roboticist
2) If someone has a gun, slap them. That usually deters them.
3) Don't hide in lockers that are cardlocked for other departments (yes that does happen).
4) If someone's dragging a corpse around, they aren't an antagonist.
5) Walk around with the disarm intent if you have any notion at all of self preservation.
6) Choking someone with your bare hands is underused. Severely.
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#19
(12-09-2016, 04:07 PM)Mageziya Wrote: Beepsky and the guardbuddies can and will screw over your wizard round in no time flat.

Ugh. Took me forever to learn to always wear an ID.
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#20
dont cut the heart of the guy you just poisoned and eat it
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#21
(12-09-2016, 08:11 PM)babayetu83 Wrote: dont cut the heart of the guy you just poisoned and eat it

Poisoned body parts, classic.
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#22
never, ever, EVER piss off a clown

also never pray and expect to get what you asked for, you will get something deadlier (and probably more fun)
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#23
Don't have your fucking PDA on when working on the engine or toxins.

PDA bombs wreck the pipes plus hot gas kills you even faster if it ISNT in the pipes/burn chamber and screws up anything you were working on.
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#24
hell burns without drain holes make ungodly fires, punching a bee in a room full of bees is a bad idea, telescience areas are dangerous, and bushes are king for hiding from the c swording traitor.
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#25
In Telescience, always remember where which z coordinate goes. You'll end up in space if you don't.

If you need to use the Telescience teleporter, don't forget the remote or the pda application from the RD. Having or not having a remote will determine if you'll be stranded in space.

Always mind your own business and stay out of everyone's way. Stay out of the open. You'll stay alive that way. That is why people don't usually mess with hydroponics.
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#26
It turns out that the transport gun sparks and you should not use it while standing on a pile of char and/or plasmastone. :v

Also, do not incur beepsky's wrath.
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#27
the grinch may dress up like santa claus and definitely does not look green
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#28
(12-10-2016, 08:59 AM)The_Rain Wrote: It turns out that the transport gun sparks and you should not use it while standing on a pile of char and/or plasmastone. :v

Also, do not incur beepsky's wrath.

on that note,  be careful about moving plasmastone via the portasci (eg bought from the martian).  You'll get a nice surprise later when you try to evade an antag via the portasci and land on the unmoved plasmastone 


also, don't go sticking your hands in holes without getting yourself scanned in the cloner
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#29
Tips for wizards:
Bring a backup hat and several backup staves. In fact, hiding a complete change of wizard clothes somewhere accessible is a good idea. If the crew shaves you, once the shame fades you can pick them up and get your revenge.
Sunglasses neutralize the threat of Harner, but Beepsky will dog you until you wear an ID with contraband clearance.
Golems can contain up to three chemicals, even though they'll only be named after the one with the highest volume. (This is why Farty Snotts bean golems are all sugar golems, the random chems are still in there, but the sugar has higher quantity.)
Expect no mercy if you take Cluwne, Polymorph, Fireball, or Shocking Touch. These are Rude level spells, designed to cause as much death or misery as possible.
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#30
I think that golem can contain unlimited chems just like chemical smoke. Most good golem setups will only need 3 chemicals though.
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