Posts: 696
Threads: 49
Joined: Sep 2012
Instead of having one type of vision goggles that catches antags reliably, split it into several variants that can catch different antags
Thermals: Display all living people as rainbow silhouettes (like real thermals) can't detect corpses, undead, or anyone trapped in a block of ice. Certain projectiles like lasers or fireballs also show up. No longer vulnerable to flashes.
Heartbeat sensor: only detects living people, can see character's stamina. Stamina bar is color coded depending on whether that character has an organic or cyber heart. Medborgs would start with heartbeat sensors
x-ray vision: can see through walls, everything with bones shows up as skeletons. Shambling abominations, blobs, and golems would be invisible.
Night vision: see in the dark with a greenish tint. Vampires are invisible. vulnerable to flashes.
Motion tracker: can see anything that moves...until it stops moving
Optical meson scanners: can see cyborgs (and humans with prosthetics) through walls. Examine a cyborg while wearing meson scanners and get a list of every module they're carrying. Antags can "flash" the wearer with an emag.
Posts: 1,087
Threads: 24
Joined: Feb 2015
BYOND Username: medsal15
Yes. More glasses to see more. And a change to x-ray vision too? Even more yes.
Posts: 1,538
Threads: 70
Joined: Aug 2015
Maybe make these as separate attachments as suggested in that other goggle edit thread
Posts: 1,584
Threads: 151
Joined: Jun 2016
BYOND Username: Lady Birb
Character Name: Allie Allison
I, honestly, do not see why thermals need to be nerfed anymore, considering they already lost the ability to see players through walls and the current lighting system renders any and all items that improve night vision completely useless. Really, right now the only reason to even use thermals is if you already know there is a turbonerd cloaker running around. Thermals should be kept as they are, or given their wallhack vision back before we talk about nerfing them.
Posts: 186
Threads: 8
Joined: Jul 2016
BYOND Username: DreamCarver
Were the wallhacky version able to see what the person looked like, perfectly? What if it was like drone-vision? Then the detective wouldn't know if he was jumping the criminal or the captain, leading to some funny moments.
Posts: 1,584
Threads: 151
Joined: Jun 2016
BYOND Username: Lady Birb
Character Name: Allie Allison
I would let them see normal players perfectly, but apply drone-vision to cloakers or people behind walls. Cloakers already have an overlay on them when viewed through thermals anyway. Applying drone-vision to everyone would just result in them be even more neglected than they already are.
Posts: 186
Threads: 8
Joined: Jul 2016
BYOND Username: DreamCarver
That's exactly what I was talking about. Have wall-blocked people be drone-vision.
Posts: 1,584
Threads: 151
Joined: Jun 2016
BYOND Username: Lady Birb
Character Name: Allie Allison
Posts: 5,710
Threads: 303
Joined: May 2014
Someone suggested letting you forensic scan things from a distance with them on examine, which I think would be a pretty nice thing to add at the moment.
Posts: 2,556
Threads: 120
Joined: Sep 2012
10-07-2016, 08:31 PM
(This post was last modified: 10-07-2016, 08:31 PM by atomic1fire. Edited 1 time in total.)
Suggestion for goggle type
Binoculars: for "surveillance", Look down long hallways for crimes out of sight of the crimers. Get robbed because you wanted to do a drug bust and didn't check your six for would be thieves because you were too busy stalking botany with binoculars. Steal a pair from security to go explore the mining belt much easier.
Posts: 1,072
Threads: 93
Joined: Aug 2014
Remember that people can only bother to carry so many items at once - if faced with half a dozen choices of eyewear with very similar effects, most officers will just pick sunglasses because of flash immunity.
Posts: 1,526
Threads: 36
Joined: Jun 2013
how about a button that lets goggles switch between various modes, if youre really insistent on it
do people still use thermals these days? do people even still bother to steal the thermals these days?
Posts: 5,710
Threads: 303
Joined: May 2014
(10-08-2016, 01:08 AM)misto Wrote: how about a button that lets goggles switch between various modes, if youre really insistent on it
do people still use thermals these days? do people even still bother to steal the thermals these days?
I only rarely see the thermals stolen if the person takes a cloaker, which seems to be a rare choice in itself. They're worse than useless at this point.
Posts: 1,538
Threads: 70
Joined: Aug 2015
I see the thermals stolen by cloakers and by the time anyone knows there's a cloaker no one has thermals and they're not useful other than that so there you go.
Posts: 426
Threads: 14
Joined: May 2016
BYOND Username: ferriswheel1
I'd like to see thermals as a heat-signature thing more than anything, with warm areas and bodies showing up as bright spots in your vision. Probably with an on/off switch to switch between thermal vision and regular sight .
They would be wonderful for spotting people sneaking around in maintenance, as a moving heat signature would be easy to identify as a player, but go near the engine or a burn chamber and the thermal bloom would make it differentiate between the heat sources. People wanting privacy might want to hide their heat signature by standing in the heat radiating off the engine or around toxins.
It would add another dimension to using thermals to find cloakers. With the on/off switch, the thermals user would need to rapidly switch between their views, trying to sort out the cloakers heat signature from other players, whilst the cloaker tries to shake off their pursuer by diving into an area with high background heat. This would seem to be far better than the current state where cloakers can be completely neutralized by thermals