09-01-2016, 09:28 PM
(This post was last modified: 09-01-2016, 09:33 PM by Supernoobian. Edited 1 time in total.)
Hey, playing a lot of silicon, you realize how incredibly easy it is for someone to break into the upload and put in their own law, or just outright killswitch the silicons, with little recourse for the silicons. Especially if the AI/borgs don't have a law allowing them to murder jerks. As it stands, it only takes a multitool and a toolbox to break in and upload your own law. Killswitching is also very easy, given how often it happens.
I have been hearing for a while about a patch to improve security for the AI (http://forum.ss13.co/showthread.php?tid=6931), but since it can understandably take a while to implement a larger map change like that, can we get some sort of more minor patch that would help alleviate some issues in the current map:
AI turrets don't reach the top of the upload, meaning the crew can just fuck around at the top without consequences
Killswitches allow VERY little time for the crew to rescue a friendly AI (but then again, it prevents an antag from saving his pet AI/borgs...)
Killswitches are very uninteractive. It's basically "press button, AI dies, the end"
It's very easy for anyone to build their own upload/robotics terminal (since they're just lying there if you know where to look), and it takes an especially malicious AI/borg to remove ALL the circuitboards.
People are so shit, they'll randomly killswitch a "rogue" AI on default 3 laws (without checking, or being an antag)
Wizards can just phaseshift onto the AI and murder it easily
Someone with an emag can pretty much dash past the turrets without worrying if they time things well
This may be seen as kinda knee-jerk, and in some ways, it is. But this seems to be a pervasive issue when playing as AI, since you either have to bolt down/wall off your upload just to stay alive (then get accused of being rogue and die), or you have to just sit there and wait to get a suicide law/killswitched and die.
I have been hearing for a while about a patch to improve security for the AI (http://forum.ss13.co/showthread.php?tid=6931), but since it can understandably take a while to implement a larger map change like that, can we get some sort of more minor patch that would help alleviate some issues in the current map:
AI turrets don't reach the top of the upload, meaning the crew can just fuck around at the top without consequences
Killswitches allow VERY little time for the crew to rescue a friendly AI (but then again, it prevents an antag from saving his pet AI/borgs...)
Killswitches are very uninteractive. It's basically "press button, AI dies, the end"
It's very easy for anyone to build their own upload/robotics terminal (since they're just lying there if you know where to look), and it takes an especially malicious AI/borg to remove ALL the circuitboards.
People are so shit, they'll randomly killswitch a "rogue" AI on default 3 laws (without checking, or being an antag)
Wizards can just phaseshift onto the AI and murder it easily
Someone with an emag can pretty much dash past the turrets without worrying if they time things well
This may be seen as kinda knee-jerk, and in some ways, it is. But this seems to be a pervasive issue when playing as AI, since you either have to bolt down/wall off your upload just to stay alive (then get accused of being rogue and die), or you have to just sit there and wait to get a suicide law/killswitched and die.