Thread Rating:
  • 7 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rebalance Robotic Modules + tools
I haven't forgotten about the sprites, it's also a massive TODO on my part.
I put it on the backburner when I heard you were working on an addendum to this patch regarding borg frames and such. Also real life called and required me to stop playing SS13. Also Pillars of Eternity...
I've forgotten what needs to be done now regarding all that, so please PM the current tools that just have placeholders, and any on/off/pending activation sprites you need. I'll try get them all done by this week, failing that the next.
I know we both want to move on from this project, i'm itching to get spriting done on something on the mining and QM end of things.
Reply
(08-29-2016, 08:52 AM)zewaka Wrote:
(08-29-2016, 08:40 AM)Noah Buttes Wrote: Crap, I just realized that I have no idea if the slowdown from heavier borg parts will work with the new movement code.

Might not, but it would be relatively easy to port. Just mark it with a TODO comment or something.

Well, that's comforting to know.

(08-29-2016, 09:06 AM)Sundance Wrote: I haven't forgotten about the sprites, it's also a massive TODO on my part.
I put it on the backburner when I heard you were working on an addendum to this patch regarding borg frames and such. Also real life called and required me to stop playing SS13. Also Pillars of Eternity...
I've forgotten what needs to be done now regarding all that, so please PM the current tools that just have placeholders, and any on/off/pending activation sprites you need. I'll try get them all done by this week, failing that the next.
I know we both want to move on from this project, i'm itching to get spriting done on something on the mining and QM end of things.

I want to let you know just how much I appreciate all the help you've been.

I'll get right on writing that PM.
Reply
i'm very excited about this whole thing!! yes indeedy
Reply
Probability mechanism
Static
[Image: 547c01eedc.png]
Active
[Image: 547bf09989.gif]
Large Fire Extinguisher
[Image: 548493c906.png]
Mini-Oven
Static
[Image: 548828d761.png]
Active
[Image: 5488c44847.gif]
Internal Storage
Closed
[Image: 548e57a87d.png]
Open
[Image: 548e68a050.png]
Grenade Dispenser
Security
[Image: 54985718e4.png]
Research
[Image: 54989ace62.png]
Sandwich grenade???
[Image: 5498a855d2.gif]...yes the cocktail olive is the grenade pin. Needs a bit of work, might turn it sideways to look sandwichy
Reply
(08-30-2016, 12:55 AM)Sundance Wrote: Probability mechanism
Static
[Image: 547c01eedc.png]
Active
[Image: 547bf09989.gif]
Large Fire Extinguisher
[Image: 548493c906.png]
Mini-Oven
Static
[Image: 548828d761.png]
Active
[Image: 5488c44847.gif]
Internal Storage
Closed
[Image: 548e57a87d.png]
Open
[Image: 548e68a050.png]
Grenade Dispenser
Security
[Image: 54985718e4.png]
Research
[Image: 54989ace62.png]
Sandwich grenade???
[Image: 5498a855d2.gif]...yes the cocktail olive is the grenade pin. Needs a bit of work, might turn it sideways to look sandwichy
I love them.

I really like where you're going with the sandwich grenade!

The large fire extinguisher looks a bit wonky, but I'm not sure why.
Reply
I think the issue with the extinguisher is that it looks geometric, but in a way that I can't really place how it's supposed to be (hexagonal? scaled?), which leads to the lines ending abruptly or seeming arbitrary in places. Compare, like, the thickness of the rightmost section compared to the leftmost. I can't make out exactly what it's meant to be.
Reply
It's meant to be geometric yes, but the process of squaring it off made the perspective look forced and the shading uneven. It also didn't help that I did it last at 3am when my tired eyes has low standards. I'll give it a whirl later on
Reply
(08-30-2016, 03:01 PM)Sundance Wrote: It also didn't help that I did it last at 3am when my tired eyes has low standards. I'll give it a whirl later on

Yeah, it's never a good idea to try doing something productive while you're dead tired.

I learned that the hard way.
Reply
I'm almost ready to begin the compiler debugging phase!
Reply
:O

go go compiler debugging
GO GO BORG PATCHING
Reply
Good God, mapping with a WQXGA+ display is a nightmare.

Everything is tiny or out of scale.
Reply
(09-06-2016, 12:47 PM)Noah Buttes Wrote: Good God, mapping with a WQXGA+ display is a nightmare.

Everything is tiny or out of scale.

you just can't catch a break can you?
Reply
(09-06-2016, 02:49 PM)BBEG Wrote:
(09-06-2016, 12:47 PM)Noah Buttes Wrote: Good God, mapping with a WQXGA+ display is a nightmare.

Everything is tiny or out of scale.

you just can't catch a break can you?

I knew this would be coming because I tried it once before, but I had forgotten just how AWFUL it is.
Reply
Mapping in what sense? What's left to do in the project?
Reply
(09-06-2016, 08:45 PM)Nnystyxx Wrote: Mapping in what sense? What's left to do in the project?

Mapping as in installing some robot crafting related fixtures
Reply


Forum Jump:


Users browsing this thread: 10 Guest(s)