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Rebalance Robotic Modules + tools
(08-09-2016, 01:47 PM)ferriswheel1 Wrote: My only real concern with making stuff click-draggable is that it's not a paticularly obvious to a player what is click-draggable an what is not, and surgery is a messy clickfest at the best of times.

I really like the idea of a synthetic organ growth tank that can grow limbs n stuff at the cost of power, it could give the medibot a unique feature that actually sets it apart from regular doctors, as well as have a neat looking sprite.
If not a huge power drag, having it take about 30 to 60 seconds or so to grow a selected limb/organ would make it reliable but slow
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Emag the organ growth tank to produce only butts
I like this idea though
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if we need new parts for people we already have superior cyberlimbs and cyberorgans available
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Please remember that I have to code all this stuff  GONK
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I say you should push/release this in three parts both so it'll be implemented and for your sanity
1. redo the modules & tools
2. material borg shit
3. when you have those locked down THEN and only then touch other systems
4. in fact this is just about borgs let's save anything affecting medbay/other departments for elsewhere
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I dread finishing this thing because I just know I'm going to have to fix a ton of compiler errors and an ungodly number of other miscellaneous bugs.
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I believe in you, Noah smile
This will be one of the best additions to the game in a long time, redefining a whole life state/role like this
Plus, Security is on the upswing lately due to the fact we're looking at our culture more, Brobocop will be a welcome contributor to the force
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Yeah, just wanna say thank you because borgs and AI are probably one of the more neglected roles as far as updates.
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(08-10-2016, 03:03 PM)Frank_Stein Wrote: Yeah, just wanna say thank you because borgs and AI are probably one of the more neglected roles as far as updates.

I would contend they are literally the most neglected, since other roles at least have things like new stations (as of the new map), better interfaces, more things to cook, etc, while borgs have just been sort of .. . uhhhhhhhhh

There was some kind of interface for painting borgs I saw in the docking station but only other people could do it and I think it got dummied out
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(08-10-2016, 03:32 PM)Nnystyxx Wrote:
(08-10-2016, 03:03 PM)Frank_Stein Wrote: Yeah, just wanna say thank you because borgs and AI are probably one of the more neglected roles as far as updates.

I would contend they are literally the most neglected, since other roles at least have things like new stations (as of the new map), better interfaces, more things to cook, etc, while borgs have just been sort of .. . uhhhhhhhhh

There was some kind of interface for painting borgs I saw in the docking station but only other people could do it and I think it got dummied out
HoP is actually the most neglected because he still doesn't have a goddamn job other than changing IDs and "handling" the budget.
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Okay that's true. HoP is the telescience job basically, go fuck around and get lost
HoP also has no real security since somebody will likely just table another person to get up and steal his shit/use the console to give their buttbuddies all access
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Will they have replacement lights?

And will the AI shell get an updated interface that's a bit less clunky to use?
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Omnisah bless you Mr Buttes, you're doing the machine-god's work.
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(08-10-2016, 09:14 PM)Superlagg Wrote: Will they have replacement lights?

Yes.

(08-10-2016, 09:14 PM)Superlagg Wrote: And will the AI shell get an updated interface that's a bit less clunky to use?

GONK
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stop giving noah more shit to do, this is about borgs
the more bloated it gets the harder it'll be to actually get merged anyway
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