Posts: 871 
	Threads: 99 
	Joined: Sep 2012
	
	 
 
	
		
		
  
		07-06-2016, 07:41 PM 
	
	 
	
		Someone said to make a gimmick role thread so here it is unless someone already made one and I missed it 
 
 
Last good suggestion I saw was giving diplomat species extra abilities / detriments to make them more interesting and or fun.  Martian could definitely use telepathy and or space breathing.   
 
Another thing is access levels, last I remember mailman had no access to the undelivered mail room and that is just a travesty
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 1,526 
	Threads: 36 
	Joined: Jun 2013
	
	 
 
	
		
		
		07-06-2016, 08:00 PM 
(This post was last modified: 07-06-2016, 08:02 PM by misto. Edited 1 time in total.)
	
	 
	
		merchant might benefit from qm access, but them using station funds for their own profit might be detrimental 
 
do the x-union reps get the access from the x department theyre repping? they ought to 
 
musician and hollywood actor could get bar access to better be drunk nuisances 
 
ambassadors are a good topic unto themselves, of course intimately linked to their species. lizards should thermoregulate their bodies differently and thus be more susceptible to cold than humans are.  
 
ambassadors should be generally resistant to contracting human diseases, because diseases making a rapid cross-species jump is rare. if they do contract a disease, it should probably effect them extra harshly, though, because their body wouldnt be as adapted to combat it. 
 
they should clone as their original species rather than cloning into humans. i guess you can handwave this away if you want as nt cloners being cheap shit geared to growing humans only 
 
skeleton people seem to have no skin or internal organs, and thus should be resistant to a variety of conditions and afflictions, such as needing to breathe (no lungs), itching (no skin), food poisoning (no stomach). i guess they technically might still have living marrow and stuff inside their bones so they aren't cyborg-level immune. 
 
i uh, i dont know what the purple guys deal is
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 1,087 
	Threads: 24 
	Joined: Feb 2015
	
 BYOND Username: medsal15
	 
 
	
	
		Purple guys are fish. 
Allow them to not drown in the pool.
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 1,526 
	Threads: 36 
	Joined: Jun 2013
	
	 
 
	
		
		
		07-07-2016, 02:47 AM 
(This post was last modified: 07-07-2016, 02:47 AM by misto. Edited 1 time in total.)
	
	 
	
		and turn on their sims style thirst motivation
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 583 
	Threads: 35 
	Joined: Apr 2015
	
 BYOND Username: Cirrial
	 
 
	
	
		Adding a bunch of actually unique features to the diplomats seems to be counter to what the diplomat is at the end of the day, which is a gimmick role not much different to going around wearing a rubber monster suit. 
 
Seems really kinda dumb to put a whole bunch of effort into stuff that shows up so rarely.
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 2,552 
	Threads: 33 
	Joined: Oct 2014
	
	 
 
	
	
		It's just a bit more flavor, is all. It's not asking coders to develop a whole new system or anything. It's mostly just 'give them this gene' or 'let them come with this item'; you can do that with the current system. 
 
Fish could get ink glands, martians could get telepathic or empathic, skellingtons could get that darkness gene or something, and lizards could get jumpy or the puke gene (like that dino in jurassic park) -- giving them small, not-so-harmful mutations would just add flavor. 
 
Musicians could get a random fancy instrument. It's a shame we only see those when an admin is bored. 
 
I'll actually stop there. Don't want to go on and on. Still, flavor is always nice.
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 369 
	Threads: 35 
	Joined: Sep 2012
	
	 
 
	
	
		Just give the skeleton species anaerobic respiration and I will be happy. 
 
Also bring back the bone xylophone.
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 2,022 
	Threads: 68 
	Joined: Jun 2016
	
 BYOND Username: NateTheSquid
 Character Name: Nathan Dunkleman
	 
 
	
	
		necro time. i want the alien prisoner role more! and diplomat always gets me lame blob people. ice moon researcher! pirate captain was a thing at some point, i played it once after i think dions made it earlier that round
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 56 
	Threads: 4 
	Joined: May 2017
	
 BYOND Username: TheDK
	 
 
	
	
		Gimmick job idea: Lifeguard 
 
Hangs out in the pool/sauna area, which doesn't get much attention. Starts with a whistle, first aid kit, sunglasses, bottle of sunscreen (or some other chem, maybe silver sulf), a beachball. Could have the anaerobic trait maybe. Access to medical perhaps? 
 
Was just looking at the Destiny map and thinking of ways to make the swimming area more interesting.
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 443 
	Threads: 24 
	Joined: Jul 2013
	
	 
 
	
	
		 (05-17-2017, 08:59 AM)TheDK Wrote:  Gimmick job idea: Lifeguard 
 
Hangs out in the pool/sauna area, which doesn't get much attention. Starts with a whistle, first aid kit, sunglasses, bottle of sunscreen (or some other chem, maybe silver sulf), a beachball. Could have the anaerobic trait maybe. Access to medical perhaps? 
 
Was just looking at the Destiny map and thinking of ways to make the swimming area more interesting. 
this already exists
	  
	
	
	
	
 
 
	
	
	
		
	Posts: 426 
	Threads: 14 
	Joined: May 2016
	
 BYOND Username: ferriswheel1
	 
 
	
	
		I was looking at the trader role on Baystation, and I think merchant could be turned into something similar. 
 
Essentially they could act as a player commanded NPC trader, starting with their own shuttle, a bunch of cash and a stuff-buying menu with which to spend that cash on. Merchants would sell stuff to the crew on-station, then hop back on their shuttle to buy more stuff with the money they've made.
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 1,497 
	Threads: 59 
	Joined: Apr 2016
	
 BYOND Username: Superlagg
	 
 
	
	
		 (05-17-2017, 11:33 AM)ferriswheel1 Wrote:  I was looking at the trader role on Baystation, and I think merchant could be turned into something similar. 
 
Essentially they could act as a player commanded NPC trader, starting with their own shuttle, a bunch of cash and a stuff-buying menu with which to spend that cash on. Merchants would sell stuff to the crew on-station, then hop back on their shuttle to buy more stuff with the money they've made. 
Then they rob the station blind and run amok with a million units of uranium. I mean, that's what I'd do.
 
But, I do like the idea of a player merchant who sells things from a supplier.
	  
	
	
	
	
 
 
	
	
	
		
	Posts: 1,072 
	Threads: 93 
	Joined: Aug 2014
	
	 
 
	
	
		We have a job like that, it's called the quartermaster.
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 142 
	Threads: 4 
	Joined: Aug 2016
	
 BYOND Username: Thechibi1
	 
 
	
	
		 (05-18-2017, 10:05 PM)Roomba Wrote:  We have a job like that, it's called the quartermaster. 
Too bad most people rush in and raid cargo anyway.
	  
	
	
	
	
 
 
	
	
	
		
	Posts: 1,526 
	Threads: 36 
	Joined: Jun 2013
	
	 
 
	
		
		
		05-20-2017, 02:14 AM 
(This post was last modified: 05-20-2017, 02:20 AM by misto. Edited 1 time in total.)
	
	 
	
		make abusing the diplomat have a chance of causing an interplanetary incident and making the station get attacked by whatever they are a diplomat of 
also
 
wizard federation diplomat    but he doesnt get all the good killer spells, just a couple basic ones.
 
make abusing the governor/ceo/president whatever make the station get attacked by nt cops
 
make abusing the x union rep make the station get attacked by angry strikers
 
etc etc
 
if spawning npcs/antags when these gimmicks are abused is too much, at least make their death provoke a system message ie "the x union rep has been slain. we call upon all employees to strike and picket in solidarity!" and then its just a roleplaying opportunity that you can take or leave as you please
	  
	
	
	
	
 
 
	 
 |